Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how


Conditions in OT (4th ed.) - Atchison & Dirette - CH.1_terms

Activity Demands The aspects of the task that influence the performance by the person. These demands include the objects used & their properties, space demands, social demands, sequencing & timing, required actions, required body functions, & required body structures.
Client Factors The body functions & the body structures that reside within the person.
Altruism The unselfish concern for the welfare of others.
Context The conditions that surround the person. Ex. cultural, physical, social, personal, spiritual, temporal (deals w/time, timing), & virtual.
Dignity The importance of valuing the inherent worth & uniqueness of each person; demonstrated by an attitude of empathy & respect for self & others.
Equality The value that all individuals are perceived as having the same fundamental human rights & opportunities.
Freedom The value of allowing each individual the right to exercise choice & to demonstrate independence, initiative, & self-direction.
Justice The value of upholding of such moral & legal principles as fairness, equity, truthfulness, & objectivity.
Truth Faithful to facts & reality.
Prudence The ability to govern & discipline oneself through the use of reason.
Performance in areas of occupation (occupational performance) A broad category of human activity that are typically part of daily life. Areas include: ADL, IADL, education, work, play, leisure, & social participation.
Performance Skills The features of what a person does during an activity. Skills are separated into categories: motor skills, process skills, & communication/ interaction skills.
Performance Patterns The habits, routines, & roles that a person adopts.
Person-first Language The identification of a person as the 1st descriptor & the disease as a 2nd descriptor.
Practice Framework Outlines the language & constructs that describe the OT profession's domain of concern. The domain defines the area of human activity to which the OT process is applied.
Evidence-based Practice Practice founded on research that supports its effectiveness. Research that supports OT practice methods.
What are the 6 aspects of the Practice Framework? 1. Performance in areas of occupation 2. Performance skills 3. Performance patterns 4. Context 5. Client factors 6. Activity demands
What are the 7 core values of OT? 1. Altruism 2. Dignity 3. Equality 4. Freedom 5. Justice 6. Truth 7. Prudence
Philosophical Assumptions (8) They guide OT practitioners in providing client-centered therapy that meets the needs of the client & society.
Values, beliefs, & spirituality; body structures & functions formulate the client factors
Occupation the concept that refers to human involvement in activities that will result in productive & purposeful outcomes
Created by: sheaton
Popular Occupational Therapy sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards