Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

English Midterm Prep

English Midterm Study Guide- Grade 9

Monologue A speech by one character in a play, story, or poem.
Soliloguy A long speech expressing thoughts alone on stage.
Aside A short speech delievered by an actor in a play.
Paradox A statement that seems contradictory but that actually may be true.
Alliteration The repetition of initial consonant sounds.
Hyperbole Is a dilberate exaggeration or overstatement.
Tragedy A work of literature, especially a play, that results in a catastrophe for the main character.
Personification Is a type of figurative language in which a nonhuman subject is given human characteristics.
Antagonist A character or force in conflict with a main character, or protagonist.
Plot The sequence of events in a literary work.
Foreshadowing The use in literary work of clues that suggest events that have yet to occur.
Protagonist The main character in a literary work.
Symbol Anything that stands for or represents something else.
Setting The time and place of the action.
Adherent A follower, supporter.
Adjourn To stop proceedings temporarily.
Tantalize To tease, torment.
Ghastly Frightful, horrible; deathly pale
Created by: Tierney
Popular Standardized Tests sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards