Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Praxis II PLT Terms

Praxis PLT Terms

Metacognition Thinking about one's own thinking.
Constuctivism The theory that states people learn based on their own understanding.
Discovery Learning The theory that someone can discover information on their own or in groups.
Extrinisic Motivation Motivation that comes from the "outside" such as rewards.
Intrinsic Motivation Motivation that comes from the "inside".
Learned Helplessness A learned tendency to rely on others for help.
Scaffolding Steps or support needed until a person can handle a new skill on their own.
Schema Mind Map(or web) based on past understandings and experiences
Proximal development The point where a student can learn better by working with someone else.
Auditory Learner Someone who learns through listening.
Behavior Disorders A conduct disorder in children.
Concrete Operational Thinker A person (usually age 7-11) who thinks in logical terms and not abstractly. (These thinkers like hands-on activities.)
Formal Operational Thinker a person who thinks hypothetically or uses abstract though processes. (usually after age 11)
Tactile Learner a person who learns through touch.
LRE Least Restrictive Enviroment
Created by: alcurtis
Popular Standardized Tests sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards