Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how


Navy General Orders of a Sentry

1st Order Take charge of this post and all government property in view.
2nd Order Walk my post in a military manner, keeping always on alert and observing everything that takes place within sight or hearing.
3rd Order Report all violations of orders i am instructed to enforce.
4th Order Repeat all calls from post more distant from the guardhouse or the quaterdeck than my own.
5th Order Quit my post only when properly relieved.
6th Order Receive,obey,and pass on to the sentry who relieves me, all orders from, the commanding officer,command duty officer,officer of the day, officer of the deck and officers and petty officers of the watch only.
7th Order Talk to no one except in the line of duty
8th Order Give the alarm in case of fire or disorder.
9th Order Call the corporal of the guard or officer of the deck in any case not covered by instructions.
10th Order Salute all officers and all colors and standards not cased.
11th Order Be especially watchful at night and during the time for challenging, challenge all persons on or near my post and allow no one to pass without proper authority
Created by: oncebeaten



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards