Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how


Age range for Trust vs Mistrust 0-1
Age range for Autonomy vs Shame 1-3
Age range for Initiative vs Guilt 3-6
Age range for Industry vs Inferiority 6-12
Age range for Identity vs Confusion 12-19
Age range for Intimacy vs Isolation 20-25
Age range for Generativity vs Stagnation 26-64
Age range for Integrity vs Despair 65-Death
Which theory suggests desired behavior can be conditioned with positive reinforcers or negative punishers? Skinner's Theory of Operant Conditioning
Words in English that are similar to words in other languages Cognates
Students develop their own questions with... Inquiry learning
Correct order of Piaget's stages of cognitive development 1. Sensorimotor 2. Preoperational 3. Concrete Operational 4. Formal Operational
Who came up with these stages of development 1. Sensorimotor 2. Preoperational 3. Concrete Operational 4. Formal Operational Piaget
Who came up with the constructivist theory Bruner
Which theory supports authentic learning and typically associated with hands-on activities? Bruner's Constructivist theory
Semantic maps are used primarily for Vocabulary comprehension
Created by: 500601431
Popular Standardized Tests sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards