Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

chap 5 definitions

describing words from chapter 5

cloture a vote to end a filibuster
filibuster unlimited debate
apportion to divide
census counting of people
bill a proposed law
seniority length of service
gerrymander drawing district lines to someones advantage
bicameral 2 house legislature
caucus a political meeting
impeach to formally charge
appropriation money
pocket veto sets aside a bill
implied powers powers of congress not listed in the constitution
writ of habeas corpus right to appear before a judge
bill of attainder law that punishes without a trial
ex post facto law punishes for an act that was legal at one time
expulsion to kick out
immunity cannot be punished
censure to reprimand
constituents people served by an elected official
franking privelege free mail for congressmen
standing comm a permanent comm
select comm a temporary comm. For a certain task
conference comm works out the differences in bills
joint comm made up of both senators and rep
pork barrel unnecessary laws that benefit home state
pigeonhole comm. Sets aside a bill
lobbyist person paid to persuade
roll call vote vote by name
rider an attachment to a bill
Created by: ciroborja
Popular American Government sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards