Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

math

lit stuff that is about stuff

questionanswer
simile a comparison using llike or as EX he was as brave AS a lion
metaphor a comparison that calls one thing something else EX he was a lion in battle
iamb a foot of poetry with two syllables in this pattern: unstressed, stressed (a big "u" / )
pentameter a line of poetry with 5 feet EX: and MAny GOODly STATES and KINGDoms SEEN.
tetrameter a line of poetry with 4 feet EX: the TIME you WON your TOWN the RACE
feet/foot A foot is a small unit of rhythm — usually two syllables.
exposition the introduction to a story , includes characters setting mood and time
conflict the primary problem that drives the plot of the story
rising action all the event that lead up to the climax including character development and suspense
climax the most exiting part of the story turning point for the plot or goals the main character
falling action everything that happens as aresult of the climax including wrapping ip plot poiunts question cnd character developmet
resolution not not alwase hgappy or sad ening but completes the story
Created by: woff
Popular Standardized Tests sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards