Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Early Years of War

TermDefinition
George Washington — The commander-in-chief of the Continental Army during the American Revolutionary War and later the first President of the United States. He led the colonial forces against Britain and helped shape early U.S. leadership.
Horatio Gates — A general in the Continental Army known for his leadership at the Battles of Saratoga, where his forces helped secure a major American victory.
Mercenary — A soldier who is hired to fight for a foreign country or group in exchange for pay rather than for loyalty or belief in the cause.
Hessians — German soldiers from Hesse and other German states who were hired by Great Britain to fight against the American colonists during the Revolutionary War.
John Burgoyne — A British general who led an invasion from Canada in 1777 and surrendered his army at Saratoga, a turning point in the Revolutionary War.
Battles of Saratoga — Two battles in 1777 (often treated together) that resulted in the surrender of British forces under General Burgoyne; these American victories helped persuade France to support the United States.
Strategy — A plan of action designed to achieve a long-term or overall aim, especially in war; how leaders organize resources and movements to win battles or campaigns.
Joseph Brant — A Mohawk leader and ally of the British during the Revolutionary War who led Native American forces and influenced frontier fighting.
Neutral — Not taking sides in a conflict or dispute; remaining impartial and not supporting either party in a war.
Rendezvous — A planned meeting place or time where troops, leaders, or groups gather to join forces or exchange information.
The American Crisis — A series of pamphlets written by Thomas Paine beginning in late 1776, intended to inspire and encourage American soldiers and citizens during difficult times in the Revolutionary War.
Benedict Arnold — An American general who fought for the Continental Army but later betrayed the American cause by plotting to surrender West Point to the British; his name is now often associated with treason.
Guerrillas — Small, independent groups of fighters who use surprise attacks, ambushes, and hit-and-run tactics rather than formal battlefield confrontations; often used by irregular forces in wars.
Battle at Trenton — A surprise attack led by George Washington on December 26, 1776, against Hessian forces in Trenton, New Jersey; the victory boosted American morale and helped recruit soldiers.
Pacifist — A person who believes that war and violence are unjustifiable and prefers peaceful solutions to conflict.
Created by: user-1987859
Popular U.S. History sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards