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digital citizenship
Hartman/Caughey
| Question | Answer |
|---|---|
| What is addictive design | Features or aspects of a device or app that are intended to hook the user into frequent use (ex: streaks, daily rewards, autoplay) |
| What is feedback loop | When you get a response to something you do or post online, causing your brain to experience a temporary moment of pleasure |
| What is a habit | Something we do automaticlly without thinking |
| What is humane design | Features or aspects of a device or app that prioririzes what's good for people's lives (ex: turning off notifications/do not disturb, A way to monitor use) |
| Digital well being | experiencing media and technology inways that support one's mental, physical, social , and emotional health. |
| Values | principles or personal rules that are important to us and are informed by or experiences, identities, cultures, and much more |
| De-escalate | to lessen the intensity or anger in a conflict |
| Digital drama | when people use devices, apps or websitesto start or further a conflict between people |
| thinking traps | exaggerated or irratational negative thought patternsthat can lead us to believe things that aren't necssaelly true |
| negative automatic thoughts | negative thoughts that pop up in our minds which may not be true or helpful to us |
| cyberbullying | using digital devices, sites, and apps to intimidate, harm, and upset someone |
| empathy | to imagine the feelings that someone else is feeling |
| upstander | someone who responds to a bullying situation by confronting the bully directly or by telling a trusted adult |
| ally | someone who responds to the situation by supporting the person being bullied |
| digital citizen | someone who uses technology responsibly to learn, create, and participate |
| digital footprint | all of the imformation online about a person, either posted by that person or other, intentionally or unintentionally. |
| data | any type of information that could be collected, categorized, and analyze. |
| input | the data an AI application uses to learn or preformance |
| output | the final result or creation of an AI system, based on what it was asked to do and using its existing inputs |
| artificial intelligence | a computer program or app that can preforn tasks that typically require human intelligence |
| generative AI | a type of ai that can create contentincluding text, images, and audio |
| risky | potentially harmful to one's emotional or physical well being |
| private information | information about you that can be used to identify you because its unique to you |
| red flag feeling | when something happens that makes you feel uncomfortable, worried, sad, or anxious |
| all or nothing thinking | when you make big generalizations (keywords all, always, none never, everybody, nobody, ect. |
| labeling | when you use negative labels for yourself( keywords I'm a... followed by a negative word |
| mind reading | when you assume you knowwhat someone else is thinking or feeling |
| shoulds | when you think about what you "should" (or shouldn't) do or be like |
| negative filter | when you focus only on the negatives |
| personalizing | when you put the blame on yourself or assume something is about you |
| fourtine telling | when you assume youknow what's going to happen, and it's going to be bad! |
| heyyyyyyyyyyyyyyyyyyyyyyyyyyyy | ok teeney |