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1.3
1.3 do it
| Term | Definition |
|---|---|
| algorithm | An ordered set of instructions that are used to carry out a task. |
| program | A set of instructions that a computer executes to achieve a particular objective. |
| light-emitting diode (LED) | A semiconductor diode that emits light when conducting current. |
| microcontroller | A small computer on a single integrated circuit containing a processor, memory, and programmable inputs and outputs. |
| block-based programming | A drag-and-drop programming environment where code blocks snap together to form a program. |
| input | Something put into a system, such as resources, information, or signals, in order to achieve a result. |
| emulator | A simulator that imitates a program or events. |
| iterative (design) | Repeating process steps to continuously improve a work product. |