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1.02 Vocab
| Term | Definition |
|---|---|
| Sports Mktg. | The process of planning and executing the conception, pricing, promotion, and distribution of sports ideas, goods, and services to create exchanges that satisfy individual and organizational objectives. |
| Perishable Experience | a football game you played, you will never play again |
| Sporting goods | Tangible, manufactured products that make the game possible |
| Intangible | An experience you can see, feel, and participate in |
| Event Mktg. | A designing or developing a live themed activity, occasion, display or exhibit, such as a sports, music festival or concert to promote a product, cause, or organization. |
| Immediate fulfillment | produce & consumer the product at the same time |
| Organized participants | walking in the woods, jogging, freedom pf rules |
| Personal connection | build consumer trust for the production |
| private events | weddings, birthdays, family events, anniversaries |
| spectators/fans | observers of the sporting event |
| sponsors | Businesses or organizations that pay to associate their names or products with a sporting event. |
| unorganized participants | walking in the woods, jogging, freedom of rule |
| brand awareness | build awareness of your product by marketing the event |
| corporate events | conferences, seminars, trade shows, team building, heme parties, VIP events, incentive travel |
| facility | Time wanner arena, lowes motor speedway. a building for the performance of activities or functions. |