Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Chapter 7

TermDefinition
4 Reasons Children Misbehave 1. stage of growth 2. uncomfortable environment 3. needs not being met 4. don't know better
Guidance an ongoing system of strategies to help children learn to manage impulses, express feelings, channel frustrations, solve problems, and learn the difference between acceptable and unacceptable behavior
Discipline ability to follow an example or follow rules, the development of self control or everything adults do or say to influence children's behavior
Punishment consequence for inappropriate behavior, to be effective it should relate to the behavior
Direct Guidance methods used while interacting with children
Indirect Guidance creating conditions that promote optimal behavior through the intentional use of the environment and overall classroom climate
Negative Reinforcement response to a behavior that decreased the likelihood that the behavior will reoccur
Positive Reinforcement a response to behavior that increases the likelihood that the behavior will be repeated or increased
Redirecting calls for adult to make an accurate assessment of what the children really want to do, then consider alternatives that permit that desired activity while changing the expression or form it takes
Six Steps to Conflict Resolution 1. Approach calmly, stopping any hurtful actions 2. Acknowledge children's feelings 3. Gather information 4. Restate the problem 5. Ask for ideas for solutions and choose one together 6. Be prepared to give follow-up support
Reverse Attention showing attention who is demonstrating desired behavior while ignoring the misbehavior
Limits/Choices for Desired Outcomes boundaries for acceptable behavior beyond which actions are considered misbehavior for adults to control children's behavior
Effective Directions get down on their level, give one direction at a time
Natural Consequences the real-life outcomes of a child's own actions
Logical Consequences consequences that adults impose upon a child's actions
Time Out removing a child from play area when hurt, frustrated, or if out of control - is for child to regroup before joining
Speech articulation-how sounds are made and rules that govern how they combine voice-use of vocal folds and breathing to produce sound fluency-rhythm of speech
Language language comprehension-understanding what others say (speak or write) language production-actually speaking or writing to others
Phonology smallest sound unit in a language; sounds a letter or combination of letters make
Morphology smallest sound unit that holds meaning
Synatx order of words to determine meaning and understanding grammar
Semantics knowing meaning of individual words
Pragmatics appropriateness and use of language in a social context
Popular Social Studies sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards