Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Ch.2 US History


Astrolabe An instrument used in navigation.
Caravel A small, fast sailing ship created by the Portuguese in the 1400's
circumnavigate To travel completely around
colony A settlement far away from the country that rules it
Columbian Exchange The movement of people, animals, plants, and cultures between the hemispheres.
Conquistador A conqueror
Devastation Great harm
Empire A group of nations or peoples ruled by a single authority
epidemic An outbreak of disease affecting many people at the same time
merchant a person who buys and sells good
navigation The process of charting a course for a ship or aircraft
patron A person who supports the work of another person or organization, often with money
slave trade The capture, enslavement, buying, and selling of people of profit
technolology The application of scientific knowledge for practical purposes
trading post A store set up in a distant place to allow trade to take place
expedition An organized journey
Created by: jbeaird
Popular U.S. History sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards