Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Life in Medieval Twn

Ch.4 in TCI

Surplus - 4.2 More than is needed or used
Charter - 4.2 A written grant of rights & privileges by a ruler or government to a community, class of people, organization.
Journeyman - 4.2 A craftsperson who found work by-the-day instead of becoming a master who employed other workers
Guilds - 4.3 An organization of people in the same craft or trade
Apprentice - 4.3 A person who works for a master in a trade or craft in return for training
Commerce - 4.4 An interchange of goods or commodities, especially on a large scale between different countries or different parts of them same country
Common Law - 4.7 A body of rulings made by judges or very old traditional laws that become part of a nations legal system
Economy The management of the resources of a community, country, etc., especially with a view to its productivity.
Government The form or system of rule by which a state, community, etc., is governed
Culture The quality in a person or society that arises from a concern for what is regarded as excellent in arts, letters, manners, scholarly pursuits, etc.
Created by: cang20
Popular History sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards