UX Word Scramble
|
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.
Normal Size Small Size show me how
Normal Size Small Size show me how
Term | Definition |
usability testing | Technique to judge the usability of a product by observing real users using it. |
user testing | Another name for usability testing. Referring to it as "user testing" can confuse people into thinking that you are testing the users not the product. |
usertesting.com | introductory price of $49/video. After your first 10 videos, price goes up to $99 |
userbob.com | affordable user testing starting at $1 per user per minute |
trymyui.com | user videos for $35 |
remote user testing | Process of doing user testing where the user typically accesses your app or website over the internet. |
usabilityhub.com | Provides a feedback exchange where you do a test in exchange for someone doing one of your tests. |
UX | user experience |
UI | user interface |
card sorting | a technique where users are guided to generate a category tree. It is useful for designing information architecture, workflows, menu structure, or web site navigation paths. |
Balsamiq | A wireframing and interactive prototyping tool |
persona | A fictitious identity that reflects one of the user groups for who you are designing. |
sitemap | A complete list of all the pages available on a website |
wireframe | A rough guide for the layout of a website or app, either done with pen and paper or software. |
userzoom.com | starting at $24,000/year |
case study | A way of learning about a complex instance through extensive description and analysis. It articulates why the instance occurred as it did by exploring the factors contributing to its success or failure, and what one might consider in similar situations. |
competitor analysis | A method for identifying the strengths and weaknesses of competing products or services before starting work on prototypes. |
Gestalt Principles | Humans visually perceive items not in isolation, but as part of a larger whole. These principles include humans tendencies towards similarity, proximity, continuity, and closure. |
usability | the degree to which something - software, hardware or anything else - is easy to use and a good fit for the people who use it. |
prototype | A lightweight initial design of an interface or product, used to capture initial concepts and layouts to gather feedback from users, as well as project participants and stakeholders. |
Created by:
PRO Teacher
JohnW
Popular Computers sets