Vocabulary Terms and Definitions for Codesters Lessons 1-2
Quiz yourself by thinking what should be in
each of the black spaces below before clicking
on it to display the answer.
Help!
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Bugs | Problems or errors in code that either stop the program from running or do not allow the program to accomplish the intended goal.
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Code Editor | Where the programmer adds and edits code.
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Coding | Using a programming language to give instructions that are understandable to the computer.
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Commands | Instructions that the computer follows that makes action on the stage occur. A series of these make up a program.
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Coordinate Plane | This is a flat area defined by an x-axis that runs horizontally (side to side) and a y-axis the runs vertically (up and down).
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Debugging | The process where the programmer reviews the code and fixes problems and errors.
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Origin | At location (0,0) on the coordinate plane, this is where the x and y axis cross. In Codesters, this is located at the center of the stage.
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Pixels | The unit of measurement on the stage.
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Point | Locations on the coordinate plane; described by a pair of coordinates (X,Y).
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Programming | Giving instructions to a computer.
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Python | A programming language; the programing language we are learning and using in Codesters.
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Sprite | A character, shape, or other object that we add to our scene/stage.
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Stage | Where the results (or scene) of your program appears.
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Toolkit | Holds tools and blocks of code that can be used (dragged into your code editor) to build your program.
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X- Coordinate | A location on the coordinate plane that determines how far to move horizontally. The first number in an ordered pair.
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Y- Coordinate | A location on the coordinate plane that determines how far to move vertically. The second number in an ordered pair.
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Review the information in the table. When you are ready to quiz yourself you can hide individual columns or the entire table. Then you can click on the empty cells to reveal the answer. Try to recall what will be displayed before clicking the empty cell.
To hide a column, click on the column name.
To hide the entire table, click on the "Hide All" button.
You may also shuffle the rows of the table by clicking on the "Shuffle" button.
Or sort by any of the columns using the down arrow next to any column heading.
If you know all the data on any row, you can temporarily remove it by tapping the trash can to the right of the row.
To hide a column, click on the column name.
To hide the entire table, click on the "Hide All" button.
You may also shuffle the rows of the table by clicking on the "Shuffle" button.
Or sort by any of the columns using the down arrow next to any column heading.
If you know all the data on any row, you can temporarily remove it by tapping the trash can to the right of the row.
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