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Vocabulary Terms and Definitions for Codesters Lessons 1-2

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Term
Definition
Bugs   Problems or errors in code that either stop the program from running or do not allow the program to accomplish the intended goal.  
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Code Editor   Where the programmer adds and edits code.  
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Coding   Using a programming language to give instructions that are understandable to the computer.  
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Commands   Instructions that the computer follows that makes action on the stage occur. A series of these make up a program.  
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Coordinate Plane   This is a flat area defined by an x-axis that runs horizontally (side to side) and a y-axis the runs vertically (up and down).  
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Debugging   The process where the programmer reviews the code and fixes problems and errors.  
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Origin   At location (0,0) on the coordinate plane, this is where the x and y axis cross. In Codesters, this is located at the center of the stage.  
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Pixels   The unit of measurement on the stage.  
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Point   Locations on the coordinate plane; described by a pair of coordinates (X,Y).  
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Programming   Giving instructions to a computer.  
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Python   A programming language; the programing language we are learning and using in Codesters.  
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Sprite   A character, shape, or other object that we add to our scene/stage.  
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Stage   Where the results (or scene) of your program appears.  
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Toolkit   Holds tools and blocks of code that can be used (dragged into your code editor) to build your program.  
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X- Coordinate   A location on the coordinate plane that determines how far to move horizontally. The first number in an ordered pair.  
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Y- Coordinate   A location on the coordinate plane that determines how far to move vertically. The second number in an ordered pair.  
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