Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.

Remove ads
Don't know
remaining cards
To flip the current card, click it or press the Spacebar key.  To move the current card to one of the three colored boxes, click on the box.  You may also press the UP ARROW key to move the card to the "Know" box, the DOWN ARROW key to move the card to the "Don't know" box, or the RIGHT ARROW key to move the card to the Remaining box.  You may also click on the card displayed in any of the three boxes to bring that card back to the center.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards

Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Coding Lessons 1-2

Vocabulary Terms and Definitions for Codesters Lessons 1-2

Bugs Problems or errors in code that either stop the program from running or do not allow the program to accomplish the intended goal.
Code Editor Where the programmer adds and edits code.
Coding Using a programming language to give instructions that are understandable to the computer.
Commands Instructions that the computer follows that makes action on the stage occur. A series of these make up a program.
Coordinate Plane This is a flat area defined by an x-axis that runs horizontally (side to side) and a y-axis the runs vertically (up and down).
Debugging The process where the programmer reviews the code and fixes problems and errors.
Origin At location (0,0) on the coordinate plane, this is where the x and y axis cross. In Codesters, this is located at the center of the stage.
Pixels The unit of measurement on the stage.
Point Locations on the coordinate plane; described by a pair of coordinates (X,Y).
Programming Giving instructions to a computer.
Python A programming language; the programing language we are learning and using in Codesters.
Sprite A character, shape, or other object that we add to our scene/stage.
Stage Where the results (or scene) of your program appears.
Toolkit Holds tools and blocks of code that can be used (dragged into your code editor) to build your program.
X- Coordinate A location on the coordinate plane that determines how far to move horizontally. The first number in an ordered pair.
Y- Coordinate A location on the coordinate plane that determines how far to move vertically. The second number in an ordered pair.
Created by: MsHallBusEd