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Coding Lessons 1-2

Vocabulary Terms and Definitions for Codesters Lessons 1-2

TermDefinition
Bugs Problems or errors in code that either stop the program from running or do not allow the program to accomplish the intended goal.
Code Editor Where the programmer adds and edits code.
Coding Using a programming language to give instructions that are understandable to the computer.
Commands Instructions that the computer follows that makes action on the stage occur. A series of these make up a program.
Coordinate Plane This is a flat area defined by an x-axis that runs horizontally (side to side) and a y-axis the runs vertically (up and down).
Debugging The process where the programmer reviews the code and fixes problems and errors.
Origin At location (0,0) on the coordinate plane, this is where the x and y axis cross. In Codesters, this is located at the center of the stage.
Pixels The unit of measurement on the stage.
Point Locations on the coordinate plane; described by a pair of coordinates (X,Y).
Programming Giving instructions to a computer.
Python A programming language; the programing language we are learning and using in Codesters.
Sprite A character, shape, or other object that we add to our scene/stage.
Stage Where the results (or scene) of your program appears.
Toolkit Holds tools and blocks of code that can be used (dragged into your code editor) to build your program.
X- Coordinate A location on the coordinate plane that determines how far to move horizontally. The first number in an ordered pair.
Y- Coordinate A location on the coordinate plane that determines how far to move vertically. The second number in an ordered pair.
Created by: MsHallBusEd