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Object Oriented Programming terms Week 1

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Term
Definition
Class   An extensible program-code-template for creating objects.  
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Object Oriented Programming   A programming language model organized around objects rather than actions and data rather than logic.  
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Procedural Programming   A programming paradigm derived from structured programming based upon the concept of the procedure call.  
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Object   A particular instance of a class.  
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Design   The process of planning a system of interacting objects for the purpose of solving a software problem.  
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Application   A computer program designed to perform a group of coordinated functions.  
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Operand   The part of a computer instruction that specifies data that is to be operating on.  
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Variable   A storage location paired with an associated symbolic name (an identifier) which contains some known or unknown quantity of information referred to as a value.  
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Protected Keyword   A variable or function that can be accessed within its class or by derived class instances.  
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Reserved Words   A word that cannot be used as an identifier.  
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Private Keyword   A variable or function is available only to the class that declares or defines it or to subclasses of that class.  
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Syntax Error   An error in the syntax of a sequence of characters or tokens that is intended to be written in a particular programming language.  
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IF statement   Expressions which perform different computations or actions depending on whether a programmer-specified boolean condition evaluates to true or false.  
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Attributes   Variables that store information about an object.  
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Parameter   A special kind of variable used in a method to refer to one of the pieces of data provided as input to the method.  
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