Object Oriented Programming terms Week 1
Quiz yourself by thinking what should be in
each of the black spaces below before clicking
on it to display the answer.
Help!
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Class | An extensible program-code-template for creating objects.
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Object Oriented Programming | A programming language model organized around objects rather than actions and data rather than logic.
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Procedural Programming | A programming paradigm derived from structured programming based upon the concept of the procedure call.
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Object | A particular instance of a class.
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Design | The process of planning a system of interacting objects for the purpose of solving a software problem.
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Application | A computer program designed to perform a group of coordinated functions.
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Operand | The part of a computer instruction that specifies data that is to be operating on.
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Variable | A storage location paired with an associated symbolic name (an identifier) which contains some known or unknown quantity of information referred to as a value.
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Protected Keyword | A variable or function that can be accessed within its class or by derived class instances.
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Reserved Words | A word that cannot be used as an identifier.
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Private Keyword | A variable or function is available only to the class that declares or defines it or to subclasses of that class.
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Syntax Error | An error in the syntax of a sequence of characters or tokens that is intended to be written in a particular programming language.
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IF statement | Expressions which perform different computations or actions depending on whether a programmer-specified boolean condition evaluates to true or false.
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Attributes | Variables that store information about an object.
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Parameter | A special kind of variable used in a method to refer to one of the pieces of data provided as input to the method.
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Review the information in the table. When you are ready to quiz yourself you can hide individual columns or the entire table. Then you can click on the empty cells to reveal the answer. Try to recall what will be displayed before clicking the empty cell.
To hide a column, click on the column name.
To hide the entire table, click on the "Hide All" button.
You may also shuffle the rows of the table by clicking on the "Shuffle" button.
Or sort by any of the columns using the down arrow next to any column heading.
If you know all the data on any row, you can temporarily remove it by tapping the trash can to the right of the row.
To hide a column, click on the column name.
To hide the entire table, click on the "Hide All" button.
You may also shuffle the rows of the table by clicking on the "Shuffle" button.
Or sort by any of the columns using the down arrow next to any column heading.
If you know all the data on any row, you can temporarily remove it by tapping the trash can to the right of the row.
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