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OOP
Object Oriented Programming terms Week 1
| Term | Definition |
|---|---|
| Class | An extensible program-code-template for creating objects. |
| Object Oriented Programming | A programming language model organized around objects rather than actions and data rather than logic. |
| Procedural Programming | A programming paradigm derived from structured programming based upon the concept of the procedure call. |
| Object | A particular instance of a class. |
| Design | The process of planning a system of interacting objects for the purpose of solving a software problem. |
| Application | A computer program designed to perform a group of coordinated functions. |
| Operand | The part of a computer instruction that specifies data that is to be operating on. |
| Variable | A storage location paired with an associated symbolic name (an identifier) which contains some known or unknown quantity of information referred to as a value. |
| Protected Keyword | A variable or function that can be accessed within its class or by derived class instances. |
| Reserved Words | A word that cannot be used as an identifier. |
| Private Keyword | A variable or function is available only to the class that declares or defines it or to subclasses of that class. |
| Syntax Error | An error in the syntax of a sequence of characters or tokens that is intended to be written in a particular programming language. |
| IF statement | Expressions which perform different computations or actions depending on whether a programmer-specified boolean condition evaluates to true or false. |
| Attributes | Variables that store information about an object. |
| Parameter | A special kind of variable used in a method to refer to one of the pieces of data provided as input to the method. |