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Object Oriented Programming terms Week 1

Class An extensible program-code-template for creating objects.
Object Oriented Programming A programming language model organized around objects rather than actions and data rather than logic.
Procedural Programming A programming paradigm derived from structured programming based upon the concept of the procedure call.
Object A particular instance of a class.
Design The process of planning a system of interacting objects for the purpose of solving a software problem.
Application A computer program designed to perform a group of coordinated functions.
Operand The part of a computer instruction that specifies data that is to be operating on.
Variable A storage location paired with an associated symbolic name (an identifier) which contains some known or unknown quantity of information referred to as a value.
Protected Keyword A variable or function that can be accessed within its class or by derived class instances.
Reserved Words A word that cannot be used as an identifier.
Private Keyword A variable or function is available only to the class that declares or defines it or to subclasses of that class.
Syntax Error An error in the syntax of a sequence of characters or tokens that is intended to be written in a particular programming language.
IF statement Expressions which perform different computations or actions depending on whether a programmer-specified boolean condition evaluates to true or false.
Attributes Variables that store information about an object.
Parameter A special kind of variable used in a method to refer to one of the pieces of data provided as input to the method.
Created by: phurlbut