Chapter 4, 5 and 6 review
Quiz yourself by thinking what should be in
each of the black spaces below before clicking
on it to display the answer.
Help!
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show | data flow diagram(DFD)
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A set of DFDs provides a logical model that shows ___ the system does, not how | show 🗑
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4 basic symbols represent ____, ____, ____, and ___. | show 🗑
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2 common types of DFDs are: | show 🗑
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show | capital
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show | Processes
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Processes contain the _____, also called the ___ that transform that data and produce the required results. | show 🗑
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show | rectangle with rounded corners.
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A process symbol can be referred to as a ____ because inputs, outputs, etc are known but underlying details and logic are hidden | show 🗑
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A path for data to move from one part of the information system to another. | show 🗑
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show | input
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with a black hole there is ____ | show 🗑
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with a gray hole there is ___ | show 🗑
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show | data store
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A data store is represnted by a _____ which is open on the right side and closed on the left. | show 🗑
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Data store names are plural and either a ___ or ___. | show 🗑
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show | input
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show | rectangle
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DFD entities are also called ____ because they are data origins or final destinations | show 🗑
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Entities that supply data to the system a ___. | show 🗑
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show | sink
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show | data flow
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show | context diagram
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A ____ data flow is a data flow in which the same data travels to two or more different locations | show 🗑
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show | functional primitive
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show | leveling
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show | balancing
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show | exploding, partioning, decomposing
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A data dictionary or data ____ is a central storehouse of information about the systems data. | show 🗑
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A data element or ___ or ___ is the smallest piece of data that has meaning within an information system. | show 🗑
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Data elemnts are combined into records, also called _____ ___. A record is a meaningful combination of related data elements that is included in a data flow or retained in a data store. | show 🗑
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An ___ is any name other than the standard data element name. | show 🗑
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show | modular
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show | process description
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show | sequence, selection, iteration
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show | selection
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show | iteration.
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show | decision table.
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show | decision tree
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show | four-model
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____ anaylsis describes an information system by identifying things called objects. | show 🗑
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The end product of object oriented analysis is | show 🗑
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show | Unified Modeling Language (UML)
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An object has certain ___, which are characteristics that describe the object. | show 🗑
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An object also has ___, which was tasks or functions that the object performs when it receives a ___, or command to do so. | show 🗑
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A __ is a group of similiar objects. | show 🗑
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An ___ is a specific member of a class. | show 🗑
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show | state
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A __ defines specific tasks that an object can perform. | show 🗑
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show | polymorphism
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The black box concept is an example of ____, which means that all data and methods are self-contained. | show 🗑
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Objects within a class can be grouped into ____. | show 🗑
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show | superclass
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show | Relationships
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___ enables an object, called a ___ to derive one or more of its attributes | show 🗑
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A ___ represents the steps in a specific business function or process. | show 🗑
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show | actor
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show | use case description
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show | use case diagram
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show | system boundary
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A ___ diagram represents a detailed view of a single use case, shows the classes that participate in the use case and documents the relationship among the classes. | show 🗑
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__ describes how instances of one class relate to instances of another class. | show 🗑
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show | sequence
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The ___ represents the time during which the object above it is able to interact with the other objects in the use case. | show 🗑
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show | focus
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A ___ diagram shows how an object changes from one state to another, depending on events that affect the object. | show 🗑
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show | activity
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show | class
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show | cardinality
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show | sequence
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The ___ represents the time during which the object above it is able to interact with the other objects in the use case. | show 🗑
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The ___ indicates when an object send or receives a message | show 🗑
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A ___ diagram shows how an object changes from one state to another, depending on events that affect the object. | show 🗑
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show | activity
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Review the information in the table. When you are ready to quiz yourself you can hide individual columns or the entire table. Then you can click on the empty cells to reveal the answer. Try to recall what will be displayed before clicking the empty cell.
To hide a column, click on the column name.
To hide the entire table, click on the "Hide All" button.
You may also shuffle the rows of the table by clicking on the "Shuffle" button.
Or sort by any of the columns using the down arrow next to any column heading.
If you know all the data on any row, you can temporarily remove it by tapping the trash can to the right of the row.
To hide a column, click on the column name.
To hide the entire table, click on the "Hide All" button.
You may also shuffle the rows of the table by clicking on the "Shuffle" button.
Or sort by any of the columns using the down arrow next to any column heading.
If you know all the data on any row, you can temporarily remove it by tapping the trash can to the right of the row.
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Created by:
darkskye
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