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Computers: Understanding Tech 6e 11.2

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Term
Definition
programming language   A set of coding specifications used by programmers to create a program.  
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coding   The act of writing source code.  
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syntax   The structure of a programming language.  
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syntax error   A mistake in the way programming elements are written.  
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programming language generation   A type or group of programming languages developed at the same time, in a particular chronological order.  
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variable   A data value stored in computer memory and then substituted for a placeholder in a computer code instruction. It can be anything a programmer wants to keep and work with, such as a name, a number, or a status indicator such as yes/no.  
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executable statement   A programming instruction that, when run by a program, performs an action and then proceeds to the next statement in the sequence.  
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looping   A programming construct that enables a program to return to a previously executed instruction and repeat it.  
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decision statement   A point in computer code execution where different actions may be performed depending on specific conditions.  
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if-then statement   A logical statement that enables a program to perform differently depending on whether the condition has been met.  
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divide-and-conquer approach   A technique for solving problems that breaks down a large problem into several small problems. Programmers tackle one small piece of the problem at a time.  
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top-down design   A method of software development in which programmers start at the top and work their way down to the bottom. The process can be documented using an outline format, or in a hierarchy chart.  
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algorithm   A complete list of steps for solving a problem.  
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pseudocode   A very high level, human-language description of each step of an algorithm, useful for organizing the way the programmer will approach the programming.  
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prototyping   Creating a small, semifunctional version of the solution to see if and how it works.  
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