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CUT6 11.2

Computers: Understanding Tech 6e 11.2

programming language A set of coding specifications used by programmers to create a program.
coding The act of writing source code.
syntax The structure of a programming language.
syntax error A mistake in the way programming elements are written.
programming language generation A type or group of programming languages developed at the same time, in a particular chronological order.
variable A data value stored in computer memory and then substituted for a placeholder in a computer code instruction. It can be anything a programmer wants to keep and work with, such as a name, a number, or a status indicator such as yes/no.
executable statement A programming instruction that, when run by a program, performs an action and then proceeds to the next statement in the sequence.
looping A programming construct that enables a program to return to a previously executed instruction and repeat it.
decision statement A point in computer code execution where different actions may be performed depending on specific conditions.
if-then statement A logical statement that enables a program to perform differently depending on whether the condition has been met.
divide-and-conquer approach A technique for solving problems that breaks down a large problem into several small problems. Programmers tackle one small piece of the problem at a time.
top-down design A method of software development in which programmers start at the top and work their way down to the bottom. The process can be documented using an outline format, or in a hierarchy chart.
algorithm A complete list of steps for solving a problem.
pseudocode A very high level, human-language description of each step of an algorithm, useful for organizing the way the programmer will approach the programming.
prototyping Creating a small, semifunctional version of the solution to see if and how it works.
Created by: softcrylic