Programming Unit Vocabulary
Quiz yourself by thinking what should be in
each of the black spaces below before clicking
on it to display the answer.
Help!
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conditional | an if/then statement that allows the sprite to perform an action if specific conditions exist
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Blocks | are dragged onto the scripts area to add a function or command
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event | when pressing a button causes something to happen
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sprite | the characters that can move and be manipulated
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script | instructions or directions that make things happen and are attached to sprites - color coded
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coding | writing the step-by-step instructions to tell the computer what to do
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debugging | tracking down errors in a computer program
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algorithm | a programming process that requires you to write clearly defined steps in order to perform a task
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forever loops | tells the computer to do the same thing over and over and over
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if/then statements | Used In Boolean logic, a conditional statement allows a computer to perform different actions based on a condition being true or false
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sequence | The concept that one block/line of code is executed before another
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costumes | allow the program to simulate movement and are the different positions a sprite can take
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variables | is used to store information, such as timer, score keeper, counters, etc.
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coordinates | To put a sprite in a particular spot, or to find out its exact location or to pinpoint a sprite’s position on the stage using an x,y grid.
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stack | a group of blocks that are grouped together to perform a function or action
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scratch | is a programming language that allows you to create your own interactive stories, animations, games, music, and art
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broadcasting | allows you to send messages between sprites
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tips window | allows you to complete tutorials, provides descriptions of the different blocks, as well as provides instructions to complete different activities using scratch.
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project editor | where you create scratch projects
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stage | where you can create different backgrounds or backdrops
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Review the information in the table. When you are ready to quiz yourself you can hide individual columns or the entire table. Then you can click on the empty cells to reveal the answer. Try to recall what will be displayed before clicking the empty cell.
To hide a column, click on the column name.
To hide the entire table, click on the "Hide All" button.
You may also shuffle the rows of the table by clicking on the "Shuffle" button.
Or sort by any of the columns using the down arrow next to any column heading.
If you know all the data on any row, you can temporarily remove it by tapping the trash can to the right of the row.
To hide a column, click on the column name.
To hide the entire table, click on the "Hide All" button.
You may also shuffle the rows of the table by clicking on the "Shuffle" button.
Or sort by any of the columns using the down arrow next to any column heading.
If you know all the data on any row, you can temporarily remove it by tapping the trash can to the right of the row.
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Created by:
janice ritchey
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