Terms used when designing video games
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Actor | All the items (both visible and invisible) in your game.
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Interface | GUI (Graphical User Interface) - describes rules and behaviors of objects
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GUI | Graphical User Interface
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Rendering Order | Who goes in front of whom
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Parallax Scrolling | in 2 dimension side-scrolling games, background scrolls right-to-left at a slower speed than the foregroung
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Scenes | Game levels
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X axis | Horizontal, or left and right
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Y axis | Vertical, or up and down
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Behaviors | add computer logic to your game, including collision and interaction between actors
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Boolean | True-false values
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Text | alphanumeric values
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Integers | whole number values
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Indie | Independent game developer
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FPS | First-Person Shooter
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First-person shooter | seen through the eyes of the main character
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Third-person shooter | action seen through a camera
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Platformer | main action focuses on character running and jumping from one platform to the next in a fast-paced animated world
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Stealth Games | Players are rewarded for sneaking into and out of places invisibly and striking their enemies silently
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Adventure Games | Primarily center on a story, exploration, and mental challenge.
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RPG | Role-Playing Game
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Role-Playing Game | any game in which the player takes on the role of another person and in doing so goes on various quests
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Strategy Games | Mental challenge-based games
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Casual Gamer | Those who do not have the time, patience, or obsessive passion to learn difficult, complex video games but still want to be entertained.
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Blueprint | Game design document
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Prototype | Game proposal and short playable demo
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