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Terms used when designing video games

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Term
Definition
Actor   All the items (both visible and invisible) in your game.  
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Interface   GUI (Graphical User Interface) - describes rules and behaviors of objects  
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GUI   Graphical User Interface  
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Rendering Order   Who goes in front of whom  
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Parallax Scrolling   in 2 dimension side-scrolling games, background scrolls right-to-left at a slower speed than the foregroung  
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Scenes   Game levels  
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X axis   Horizontal, or left and right  
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Y axis   Vertical, or up and down  
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Behaviors   add computer logic to your game, including collision and interaction between actors  
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Boolean   True-false values  
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Text   alphanumeric values  
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Integers   whole number values  
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Indie   Independent game developer  
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FPS   First-Person Shooter  
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First-person shooter   seen through the eyes of the main character  
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Third-person shooter   action seen through a camera  
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Platformer   main action focuses on character running and jumping from one platform to the next in a fast-paced animated world  
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Stealth Games   Players are rewarded for sneaking into and out of places invisibly and striking their enemies silently  
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Adventure Games   Primarily center on a story, exploration, and mental challenge.  
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RPG   Role-Playing Game  
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Role-Playing Game   any game in which the player takes on the role of another person and in doing so goes on various quests  
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Strategy Games   Mental challenge-based games  
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Casual Gamer   Those who do not have the time, patience, or obsessive passion to learn difficult, complex video games but still want to be entertained.  
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Blueprint   Game design document  
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Prototype   Game proposal and short playable demo  
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