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Video Game Terms
Terms used when designing video games
| Term | Definition |
|---|---|
| Actor | All the items (both visible and invisible) in your game. |
| Interface | GUI (Graphical User Interface) - describes rules and behaviors of objects |
| GUI | Graphical User Interface |
| Rendering Order | Who goes in front of whom |
| Parallax Scrolling | in 2 dimension side-scrolling games, background scrolls right-to-left at a slower speed than the foregroung |
| Scenes | Game levels |
| X axis | Horizontal, or left and right |
| Y axis | Vertical, or up and down |
| Behaviors | add computer logic to your game, including collision and interaction between actors |
| Boolean | True-false values |
| Text | alphanumeric values |
| Integers | whole number values |
| Indie | Independent game developer |
| FPS | First-Person Shooter |
| First-person shooter | seen through the eyes of the main character |
| Third-person shooter | action seen through a camera |
| Platformer | main action focuses on character running and jumping from one platform to the next in a fast-paced animated world |
| Stealth Games | Players are rewarded for sneaking into and out of places invisibly and striking their enemies silently |
| Adventure Games | Primarily center on a story, exploration, and mental challenge. |
| RPG | Role-Playing Game |
| Role-Playing Game | any game in which the player takes on the role of another person and in doing so goes on various quests |
| Strategy Games | Mental challenge-based games |
| Casual Gamer | Those who do not have the time, patience, or obsessive passion to learn difficult, complex video games but still want to be entertained. |
| Blueprint | Game design document |
| Prototype | Game proposal and short playable demo |