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Video Game Terms
Terms used when designing video games
Term | Definition |
---|---|
Actor | All the items (both visible and invisible) in your game. |
Interface | GUI (Graphical User Interface) - describes rules and behaviors of objects |
GUI | Graphical User Interface |
Rendering Order | Who goes in front of whom |
Parallax Scrolling | in 2 dimension side-scrolling games, background scrolls right-to-left at a slower speed than the foregroung |
Scenes | Game levels |
X axis | Horizontal, or left and right |
Y axis | Vertical, or up and down |
Behaviors | add computer logic to your game, including collision and interaction between actors |
Boolean | True-false values |
Text | alphanumeric values |
Integers | whole number values |
Indie | Independent game developer |
FPS | First-Person Shooter |
First-person shooter | seen through the eyes of the main character |
Third-person shooter | action seen through a camera |
Platformer | main action focuses on character running and jumping from one platform to the next in a fast-paced animated world |
Stealth Games | Players are rewarded for sneaking into and out of places invisibly and striking their enemies silently |
Adventure Games | Primarily center on a story, exploration, and mental challenge. |
RPG | Role-Playing Game |
Role-Playing Game | any game in which the player takes on the role of another person and in doing so goes on various quests |
Strategy Games | Mental challenge-based games |
Casual Gamer | Those who do not have the time, patience, or obsessive passion to learn difficult, complex video games but still want to be entertained. |
Blueprint | Game design document |
Prototype | Game proposal and short playable demo |