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Higher Info Sys Applied Multimedia

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Term
Definition
multimedia   the combination of different media types into an computer based interactive environment  
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applied multimedia: business uses   the use of multimedia by organisations to enhance and improve the operation of the organisation  
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applied multimedia: training uses   the use of multimedia to educate users  
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applied multimedia: home uses   the use of multimedia for personal use  
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applied multimedia: e-commerce   the use of multimedia by business to buy and sell goods and services through online transactions conducted over computer networks  
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applied multimedia: presentation   the use of multimedia by business to display information about a topic to inform an audience  
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applied multimedia: teleconferencing   the use of multimedia by business to allow interactive communication between people in two or more locations  
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applied multimedia: collaborative working   the use of multimedia by business to allow a number of people to work jointly on the same project  
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applied multimedia: CBT   the use of multimedia to teach new topics or provide an opportunity to practice new skills  
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applied multimedia: simulation   the use of multimedia to create a realistic representation of an environment in which users can interact to learn and practice new skills  
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applied multimedia: entertainment   the use of multimedia at home for leisure purposes such as computer gaming, video and audio on demand and film previews  
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applied multimedia: edutainment   the use of multimedia at home that combines learning and leisure into a single experience such as virtual tourism,interactive maps and online encyclopedia  
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applied multimedia: shopping   the use of multimedia at home for buying and selling items such as Tesco online, ebay and Next directory on CD-ROM  
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Analysis   stage of development cycle that involves working out exactly what is to be done through discussion between client and developer and carrying out a full examination of the problem to be solved  
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Design   stage of development cycle that involves planning a solution to match the specification - includes navigation structure, human computer interface, screen layout and media elements to be used  
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Implementation   stage of development cycle that involves carrying out the plan to actually create the multimedia product  
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Testing   stage of development cycle that involves checking the multimedia product works properly and in accordance with specification  
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Documentation   stage of development cycle that involves writing associated manuals, guides and other documents for a multimedia product  
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Evaluation   stage of development cycle that involves checking the multimedia product is fit for the purpose specified and is clear in its presentation  
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Delivery media   this is the method used to make multimedia products available to the user  
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Delivery media: CD-ROM   optical storage medium with data capacity of 700Mb - data contents can not be altered or updated - data transfer rate depends on speed of optical drive  
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Delivery media: DVD-ROM   optical storage medium with data capacity up to 17Gb - data contents can not be altered or updated  
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Delivery media: kiosk   widely used as public information points - capacity depends on size of hard disk inside a robust cabinet - networked to central computer allows updating of data  
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Delivery media: WWW   cross platform environment used to present pages written in HTML stored on hard disks and servers connected to the Internet - data can easily be updated but transfer rate affected by bandwidth  
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Delivery media: mobile communications device   portable device used to access up to date information remotely - data stored on remote drives - window size of mobile device often limited  
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Delivery media: hybrid   combination of delivery methods used on a single product such as CD-ROM with active hyperlinks to WWW - allows access to up to date or dynamic information  
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Delivery media: virtual reality   interactive environment created using 3D graphics to represent a real world situation access through VR headset or data glove  
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project brief   short description of a multimedia product to be created containing little detail of actual product, just a general outline of clients wishes  
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requirements specification   formal contractual document outlining in detail a multimedia product to be created - provides a plan to be followed throughout development stages  
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purpose   the aims and objectives of a multimedia product, gives an impression of the overall product and the content to be included  
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audience   the intended user of a multimedia product - describes age group, computer experience and ability, level of education, language skills etc  
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content   the material to be included in a multimedia product - often supplied by subject expert, survey, interviews or through research  
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delivery media   the method to be used by end user to access a multimedia product  
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budget   the level of finance allocated to a multimedia product - how much is to be paid, when it is to be paid, conditions of payment etc  
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timescale   the length of time allocated to the development of a multimedia product - stage deadlines, final completion date etc  
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client   the organisation or person that commissions a new multimedia product - uses the requirements specification to establish precise description of product required  
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multimedia developer   the organisation or group of personnel commissioned to create and test a multimedia product - uses the requirements specification as a guide to follow throughout the project  
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navigation structure   a map showing how nodes are linked to each other and how the user moves from one node to another  
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linear   navigation structure where nodes follow in a sequence one after another  
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hierarchical   navigation structure where nodes are organised into categories and sub-sections accessible from a main menu  
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web   navigation structure where nodes are interconnected and can accessed in any order by the user  
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composite   navigation structure where nodes are connected in a part linear and part hierarchical structure  
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back tracking   technique used to avoid 'Lost in Hyperspace' by use of 'back' button to return to the previous node visited  
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highlighting   technique used to avoid 'Lost in Hyperspace' by use of a geographic indication of where the user is by highlighting the current section or dimming out other sections - like an arrow on a map  
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history   technique used to avoid 'Lost in Hyperspace' by use of a list of all nodes visited  
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bookmark   technique used to avoid 'Lost in Hyperspace' by allowing favourite nodes to be added to a list of regularly visited nodes  
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breadcrumb   technique used to avoid 'Lost in Hyperspace' by use of a trail of nodes visited to indicate the path taken to reach the current node  
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search (AND, OR, NOT)   technique used to avoid 'Lost in Hyperspace' by using advanced search facilities including AND, OR, NOT to specify clear criteria to locate matching nodes  
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user interface   the means of communication between the user and the multimedia product software - how the user issues instructions, how the program displays messages  
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CLI   type of user interface - command line interface - requires user to type instructions via a keyboard  
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menu driven   type of interface where user selects commands from a list of options displayed in a list  
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form fill-in   type of interface that requires the user to enter data into relevant areas on a pre-designed screen layout  
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direct manipulation   type of user interface that makes use of windows, icons, menus and pointer to enter commands and display information  
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metaphors   technique used in user interface to give a visual representation of a function to be carried out  
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consistency   technique used in designing a good user interface which utilises similar elements, colour schemes and layout throughout  
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level of ability   technique used in designing a good user interface which allows for different types of interface depending on expertise  
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feedback   technique used in designing a good user interface which provides confirmation of functions being carried out or dialog boxes to explain operations  
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error correction   technique used in designing a good user interface which provides clear instructions to prevent errors but allows the user to make changes easily if required  
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information overload   technique used in designing a good user interface to avoid too much information being presented at once, cluttering the screen with too many windows or cramming in so much information that it is difficult to deal with  
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outline storyboard   sketch of each screen to show how it fits into the overall multimedia product - gives overview of product design  
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detailed storyboard   detailed sketch of each screen showing precise information on each element - user interactivity, text, audio, video, graphics, links, navigation, background  
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kerning   technique used on text to adjust the spacing between letters especially with large font sizes where gaps are more obvious  
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anti aliasing   technique used on text to reduce the zigzag appearance on curved letters by shading pixels along the edge of the curves  
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embedded font   technique used to save font description file with a document so users software does not replace unknown fonts with an alternative affecting appearance of product  
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graphical font   technique used to incorporate titles or logos as graphic objects  
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gamma correction   technique used with graphics to change the brightness or color balance so images do not appear bleached out or too dark  
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dithering   technique used with graphics to attempt to display a colour it is not capable of actually displaying by mixing colours it can display - compensates for different colour depths on variety of hardware/software  
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web palette   technique used with graphics to present 216 colours identically on all browsers and operating systems  
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progressive display   technique used with graphic displays to make an image comes into focus as it is being displayed - the whole image starts as very low-quality, but becomes sharper as the lines fill in after further scans  
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streamed audio   technique used with sound files to play in real time as the file is transferred across a network connection  
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download audio   technique used with sound files to save the file onto a hard drive - after it is completely saved it can be played and replayed  
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streamed video   technique used with motion picture files to play in real time as the file is transferred across a network connection  
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download video   technique used with motion picture files to save the file onto a hard drive - after it is completely saved it can be played and replayed  
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user controls   set of buttons available to user to play, fast forward, rewind, stop, pause, adjust volume and adjust window size of video clips  
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flashing sequences   issue identified with flicker screens and flashing images which cause epilepsy - developer must adhere to guidelines  
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TIFF   type of graphic file which stores a large bitmap of an image usually without compression - used for scanned images  
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JPEG   type of graphic file with built in lossy compression to eliminate redundant data by cutting out parts of the shading - used widely for photographs and web images  
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GIF   type of graphic file which allows for transparency, may use lossless compression - widely used for logos, clipart, animated images  
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MP3   type of digital audio file which stores recorded sound or captured sound as samples  
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MIDI   type of audio file that does not store actual sound but instead holds instructions of how to create the sound so very small file size - cannot have spoken word  
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MPEG   type of video file which is used to store motion pictures  
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colour depth   the number of colours each pixel of an image may have - using 1 bit only allows 2 colours (black and white) but 24 bit colour allows millions of colours per pixel  
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resolution   the number of pixels in a certain area of an image - measured in dots per inch  
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compression   technique used to reduce file sizes of graphics, audio and video files by eliminating unnecessary data in the file - lossy and lossless compression algorithms can be used  
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sample frequency   the number of times per second a digital audio file is sampled - increasing this rate increases file size but also improves the quality of the sound file  
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sample resolution   the number of bits of memory used to store each digital audio sample - increasing the number of bits increases the file size but also improves the quality of the sound file  
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frame rate   the number of frames per second displayed on screen for video images - faster frame rate produces a smoother image  
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window size   the measurements of the viewing area to display video clips  
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presentation software   type of multimedia creation software used to create (linear) product as a set of slides - limited user interface but can include action buttons and hot spots  
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icon based authoring software   type of multimedia authoring software used to create product by placing icons on a flow chart to represent resources, interaction and sequence of events  
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scripting authoring software   type of multimedia authoring software used to create product by writing instructions in a special language called a script - scripts are placed onto a timelime to give precise timing of events and interaction  
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web page creation software   type of multimedia creation software used to create product written in HTML for display on web browser - visual editors and HTML editors both available  
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stand alone delivery application   type of program created when a multimedia product is packaged up, along with all its associated files, into a single program that can be run without any other software installed  
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player application   type of program used to run other applications such as Flash Player, Shockwave player, Media Player  
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personnel: project manager   person responsible for overall development of a product  
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personnel: multimedia designer   person responsible for the overall design of a multimedia product  
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personnel: subject expert   person who provides content for a multimedia product  
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personnel: media specialist   person responsible for creating, editing and manipulating multimedia elements to be incorporated into a product - specialises in one area of expertise - sound engineer, video engineer, animator, graphic designer  
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personnel: multimedia programmer   person responsible for creating the overall multimedia product by using authoring tools  
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personnel: web master   person responsible for delivery of a product on a day to day basis - managing server hardware and software, monitoring usage and dealing with feedback and issues arising from use  
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URL   the address of a resource on WWW - used to specify the location of a node - structure is protocol://hostname/path/filename.extension  
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absolute pathname   the full address of a node using complete domain name including hostname  
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relative pathname   the address of a node indicating location in relation to the current node - without the full protocol or hostname  
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node   a container of information such as a web page, screen or graphics on a page  
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link   the address of a destination anchor  
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anchor   has two parts - source is the visible part you click on to follow a link, destination is the invisible part you are taken to when you follow a link  
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screen testing   checking that the application matches the design and works correctly - done using a checklist of all tests to be done on layout, buttons and navigation, media clips, spell check, consistency across screens  
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integration testing   testing done after screen testing to check all the screen works together  
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acceptance testing   testing done by the client to ensure the product meets the specification and that the contract has been completed successfully  
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usability testing   testing carried out by a group of potential users who perform a number of typical operations to assess user friendliness, error recovery and overall impression  
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project development documentation   manuals and documents that contain all the work done during the development process including requirements specification, navigation map, storyboard, record of testing  
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user documentation   manuals and documents provided to assist the user including hardware and software requirements, installation guide, tutorial, user guide, FAQs and troubleshooting guide  
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"Copyright, Designs and Patents Act"   legislation that addresses the entitlement to use materials created by others while protecting the rights of authors  
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obtaining copyright protection   steps to be taken to protect your own material include showing the authors name, date of publication, copyright symbol  
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copyright duration   period of time for which copyright applies to material  
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legal redress   penalties available for breach of copyright include payment of damages, seizure of material containing copyrighted work and seizure of equipment used in copying  
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tracing breach of copyright   techniques used to track copyright material which has been used illegally  
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enforced online registration   users must register product and enter a registration code or serial number to ensure valid licence before software can be used  
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digital watermark   a hidden message embedded in a file that asserts your ownership of copyright of the material - can be used to identify your work and trace it when used by others  
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fitness for purpose   techniques used to evaluate software by checking the product does what it is supposed to do, works efficiently and is robust and maintainable  
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accessibility evaluation   techniques used in evaluation to assess how easy a product is to use for a range of users including disabled users  
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clarity of presentation   techniques used in evaluation to assess how clear the product is for users - is the navigation method obvious, do colour clashes make viewing difficult  
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