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Learning to Program with ALICE Chapter 2 key terms

Quiz yourself by thinking what should be in each of the black spaces below before clicking on it to display the answer.
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Question
Answer
Algorithm   A set of instructions for solving a problem.  
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Argument   An item of information that must be supplied so that the program (in this case Alice) can execute an action. EG. Which direction or how far (amount)  
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Bug   an error either in coding or in logic in a program that causes it to perform incorrectly.  
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comment (in a program)   explanatory text embedded in a program intended to help human readers understand the computer code.  
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control structure   an instruction that determines the sequence of execution of other instructions.  
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design   a plan (textual or drawing) that show the look and/or function of the program before creating the program.  
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implement   the act of creating a section of a program or the whole program itself.  
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instruction   one of the lines of code that directs the program to perform an action  
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method   defines how to perform a specific task. A segment of program code. EG. move, turn, roll etc.  
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nesting   one program statement is written inside another. EG. Do together statement might be contained inside of a Do in order statement.  
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pseudocode   textual description that is very close to the program code statements used in a program  
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runtime   when the program is executing and performing the tasks it was designed to do.  
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scenario   a problem or task statement which contains the requirements or specifications of how the program should operate.  
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state   a snapshot of what the program is doing in a particular instant.  
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storyboard   an approach used when creating the solution to a problem. Helpful when designing animations.  
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syntax   the way Alice expects to have a program instruction (i.e. line of code) written in order to execute without error.  
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trial-and-error   a strategy for fixing errors or solving a problem while getting a program to work as you desire.  
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