Definition | Term |
Skill or ability at performing physical tasks. | Physical Dexterity |
How well your hands, feet, and eyes work together to perform a task. | Coordination |
Underlying game creation code. | Source Code |
Providers third-party designers the rights to obtain the game source code for a specific system. | Licensing Agreement |
Designed to play only on a single manufacturer's game console. | Proprietary Game |
Players connect via the Internet to compete with other players. | Online Play |
Players meet at a location and connect their machines to a local area network (LAN) to play an online game. | LAN Party |
How the muscles in the body remember practiced movements. | Muscle Memory |
Combination of hand-eye coordination, muscle memory, and brain-extremity pathways to make movements appear smooth. | Motor Skills |
An object for a child to play with. | Toy |
The amount of time it takes to respond to a stimulus. | Reaction Time |
Quick, involuntary movement. | Reflex |
Interacting in a group environment. | Socializing |
Activity defined by rules with an objective, goal, or victory condition; it involves a game environment that enables play or pretending. | Game |
Participation in an entertainment activity. | Play |
To play against an opponent with a goal or victory condition to determine who is the best. | Compete |
Competitions featuring athletic abilities as the basis in determining the winner. | Physical Trials |
Setting altered or designed to play a specific activity. | Game Environment |
Person's learning, problem-solving, and reasoning ability. | Mental Acuity |
Require the player to mentally analyze and solve a problem. | Puzzles |
A portable game environment in which players use imagination to engage in mental or strategic competition. | Board Game |
Any device used to create a number at random within a given range of numbers. | Random-Number Generator |
A series of uniquely printed cards used within set rules of a game. | Card Games |
Board games with a central theme. | Themed Board Game |
Degree to which a player connects to the game world. | Immersion |
Role playing game; player takes on the role of the questing hero. | RPG |
Repeated exposure to an unpleasant event until it no longer results in an emotional reaction. | Desensitized |
Social phenomenon where people do not interact with their physical environment. | Cocooning |
Read-only memory chip in a plastic case that stored the game program. | ROM Cartridge |
Older games can be played on newer game consoles. | Backward Compatibility |