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Activity 3-1
Alex Held
| Definition | Term |
|---|---|
| Skill or ability at performing physical tasks. | Physical Dexterity |
| How well your hands, feet, and eyes work together to perform a task. | Coordination |
| Underlying game creation code. | Source Code |
| Providers third-party designers the rights to obtain the game source code for a specific system. | Licensing Agreement |
| Designed to play only on a single manufacturer's game console. | Proprietary Game |
| Players connect via the Internet to compete with other players. | Online Play |
| Players meet at a location and connect their machines to a local area network (LAN) to play an online game. | LAN Party |
| How the muscles in the body remember practiced movements. | Muscle Memory |
| Combination of hand-eye coordination, muscle memory, and brain-extremity pathways to make movements appear smooth. | Motor Skills |
| An object for a child to play with. | Toy |
| The amount of time it takes to respond to a stimulus. | Reaction Time |
| Quick, involuntary movement. | Reflex |
| Interacting in a group environment. | Socializing |
| Activity defined by rules with an objective, goal, or victory condition; it involves a game environment that enables play or pretending. | Game |
| Participation in an entertainment activity. | Play |
| To play against an opponent with a goal or victory condition to determine who is the best. | Compete |
| Competitions featuring athletic abilities as the basis in determining the winner. | Physical Trials |
| Setting altered or designed to play a specific activity. | Game Environment |
| Person's learning, problem-solving, and reasoning ability. | Mental Acuity |
| Require the player to mentally analyze and solve a problem. | Puzzles |
| A portable game environment in which players use imagination to engage in mental or strategic competition. | Board Game |
| Any device used to create a number at random within a given range of numbers. | Random-Number Generator |
| A series of uniquely printed cards used within set rules of a game. | Card Games |
| Board games with a central theme. | Themed Board Game |
| Degree to which a player connects to the game world. | Immersion |
| Role playing game; player takes on the role of the questing hero. | RPG |
| Repeated exposure to an unpleasant event until it no longer results in an emotional reaction. | Desensitized |
| Social phenomenon where people do not interact with their physical environment. | Cocooning |
| Read-only memory chip in a plastic case that stored the game program. | ROM Cartridge |
| Older games can be played on newer game consoles. | Backward Compatibility |