Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Literature - PLOT

What is a plot? The sequence of events in the order as they are presented in the text.
What must good plots be able to do? Create suspense. Awaken the reader's interest. Hold the reader's attention.
Put these words in the order they normally appear in a story: denouement, climax, exposition, falling and rising action exposition - rising action - climax - falling action - denouement
What three things of a story will normally be introduced in the exposition? The background, the setting and the characters.
What is the moment called when events are reversed and then move into another direction? Turning point.
What part of the plot structure is the turning point closely connected to? The climax.
What is another word for denouement? Resolution.
What happens in the denouement? The conflict is resolved.
What does 'chronological' mean? That the story develops from start to finish.
Foreshadowing, what does that mean? It is used to describe a scene in a story where the readers are given hints about what might happen later in the story.
What are flashbacks? They are scenes where the readers are given details about something that happened earlier in the story.
Created by: kjoeper123



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards