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Peds Toys/Play 3
Toys/Play Acts Designed 2 Target Mental Fxs (Affective, Cognitive, Perceptual)
Client Factors | Toys/Activities |
---|---|
Psychological (Affective) | self-esteem, board games, art projects, motor challenges |
Interpersonal (Affective) | Pictionary, team games, Twister, new games |
Self-Expression (Affective) | Arts and crafts, pottery, clay, dance |
Coping Skills (self-management) | Monopoly, life skills game, role playing |
Memory, sequencing (self-management) | Board games Ex: Memory, Clue, Monopoly, Candy Land |
Categorization | Card Games (Ex: Hearts, Go Fish), sorting, matching games |
Spatial Operations | Puzzles, models, arts and crafts, Legos, Lincoln Logs |
Problem Solving | Board games, card games, arts and crafts, puzzles |
Perceptual Processing (Perceptual) | Puzzles, building blocks, doll houses, farms, building logs, model cars/airplanes, paper dolls, coloring books, mazes, computer games, dress-up, obstacle courses, Simon Says, Follow-the-Leader |