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Computer Sem1 Exam!
| Question | Answer |
|---|---|
| /* */ | multi line comment |
| // | single line comment |
| case Sensitive | MATTERS when you use upper or lower case |
| changes the angle of the movie clip? | _rotation |
| Comment | there to explain how the program woks |
| compiler | program that xhanges hugh level lanuage into machine language |
| concatenate | combines 2 strings together (+) |
| debugging | identifies and fices problem - Sintex (written worng) |
| dynamic | changes |
| static | stays the same |
| executes every time it comes into the frame | (enterFrame) associated with onClipEvent |
| executes once | onClipLoad (starts it) --- initatlizes it --- (=) starts the value |
| generate -20 to 20 | _root.ship._rotation = random (40) + 20 |
| increment | increase in value |
| instance | instance of the object in the library (in-name = able to be identified with actions) |
| locates the movie from 0-19 on the x-coord. | random commanded. _root.ship._x + = random(20); |
| makes the moviei clip invisible? | _root.ship.visible = 0; |
| name = "Mulitline"; | assigning string variable to string |
| numeric variable? | x=1 (example) |
| plays sounds? | _root.shoot.start(); |
| sets score to 0? | score = 0; |
| string? | "__" |
| string variable? | ? |
| Trace | displays value within () in output window |
| .swg | executable |
| .fla | program version |
| 2 commands that change position? | _x and _y |
| change size? (2) | _xscale and _yscale |
| what command makes you see through things? | _alpha |
| input? | textbox; allows user to out it in in the movie |
| Initalization. example | x-5; // - assignment stament |
| incrementation. example? | x ++; (added one) // incrmentation to increase in value |
| incrementations by 20? | x + = 20 |
| name = "Bob" | // string - series of characters in quotes---- "green" --- trace(name) |
| output window? | debugging tool |
| when you trace something, where does it show up? | output window |
| _root.ship._rotation = random(40) + - 20; | // random 41 generates 0-40 -20 ---> -20 to 20 |