Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Don't know
remaining cards
To flip the current card, click it or press the Spacebar key.  To move the current card to one of the three colored boxes, click on the box.  You may also press the UP ARROW key to move the card to the "Know" box, the DOWN ARROW key to move the card to the "Don't know" box, or the RIGHT ARROW key to move the card to the Remaining box.  You may also click on the card displayed in any of the three boxes to bring that card back to the center.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Hooper Lit Terms

Hooper English 9

Atmosphere (Mood) the emotional feeling created by a work
Character a person, or any thing presented as a person—animal, spirit, etc.
Protagonist the central character of a literary work
Antagonist a person or force which opposes the protagonist in a literary work.
Coincidence A sequence of events that although accidental seems to have been planned or arranged.
Conflic the opposition between a character or characters and an outside force such as another character or characters, nature, or the supernatural.
Internal Conflict a struggle between opposing needs, desires, or emotions within a single character—the character is in conflict with, or fighting with himself.
External Conflict a struggle between a character and an outside force or forces such as another character, society, the supernatural, or nature.
Figurative Language describing one thing by comparing it with another; a phrase or word that is not meant to be understood on a literal level (especially metaphor, simile, and personification).
Flashback a scene in a story when the present action is stopped to “flash backward” and tell what happened at an earlier time.
Foreshadowing clues that hint about what is going to happen later in the plot. Foreshadowing helps to build suspense.
Idiom an expression whose meanings cannot be inferred from the meanings of the words that make it up; an expression that only has meaning to a specific group of people.
Imagery language that appeals to one or more of the five senses.
Irony :a difference or contrast between expectations and reality
Dramatic Irony the audience or the reader knows something important that a character in the play or story does not know
Verbal Irony a contrast between the literal meaning of what is said and the actual meaning/what the speaker/writer meant.
Situational Irony when what actually happens is the opposite of what is expected or appropriate.
Metaphor a comparison of two unlike things not using like or as.
Created by: Deirdre Hooper