Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Hooper Lit Terms

Hooper English 9

QuestionAnswer
Atmosphere (Mood) the emotional feeling created by a work
Character a person, or any thing presented as a person—animal, spirit, etc.
Protagonist the central character of a literary work
Antagonist a person or force which opposes the protagonist in a literary work.
Coincidence A sequence of events that although accidental seems to have been planned or arranged.
Conflic the opposition between a character or characters and an outside force such as another character or characters, nature, or the supernatural.
Internal Conflict a struggle between opposing needs, desires, or emotions within a single character—the character is in conflict with, or fighting with himself.
External Conflict a struggle between a character and an outside force or forces such as another character, society, the supernatural, or nature.
Figurative Language describing one thing by comparing it with another; a phrase or word that is not meant to be understood on a literal level (especially metaphor, simile, and personification).
Flashback a scene in a story when the present action is stopped to “flash backward” and tell what happened at an earlier time.
Foreshadowing clues that hint about what is going to happen later in the plot. Foreshadowing helps to build suspense.
Idiom an expression whose meanings cannot be inferred from the meanings of the words that make it up; an expression that only has meaning to a specific group of people.
Imagery language that appeals to one or more of the five senses.
Irony :a difference or contrast between expectations and reality
Dramatic Irony the audience or the reader knows something important that a character in the play or story does not know
Verbal Irony a contrast between the literal meaning of what is said and the actual meaning/what the speaker/writer meant.
Situational Irony when what actually happens is the opposite of what is expected or appropriate.
Metaphor a comparison of two unlike things not using like or as.
Created by: Deirdre Hooper
Popular Literature sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards