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3d design
exam 1
Question | Answer |
---|---|
Actual Lines | lines which are physically present in a design. |
Implied Line | 1) a line that is suggested by the positions of shapes or objects within a design. 2) a line that is suggested by movement or by a gesture rather than being physically drawn or constructed. |
Cross-Hatching | a technique used in drawing and print-making to shade an object using two or more networks of parallel lines. Darker values are created as the number of networks increases. |
Sight Line | : 1) a viewing line that is established by the arrangement of objects within one's field of vision 2) a straight line of unimpeded vision |
Line Weight | variation in line thickness. |
Orientation | the horizontal, vertical, or diagonal position of a composition or design element. |
Line: | 1) a point in motion 2) a series of adjacent points 3) a connection between points 4) an implied connection btwn points |
Calligraphic Line | derived from the Greek words for beautiful and writing, a flowing, and expressive line that is as personal as handwriting. Calligraphic lines generally vary in thickness and velocity. |
Horizon Line | in a linear perspective, the line on which all vanishing points are positioned. More accurately described as the eye line or eye level. |
Continuity | degree of connection or flow among compositional parts. |
Line Quality | blurred or ambiguous visual information. Low definition shapes can increase the complexity of the design, and encourage multiple interpretations. |
Direction | actual or implied movement of an element within a design. |
Contour Line | a line that describes the edges of a form and suggests three dimensional volume. |
Cross Cut | in film, an abrupt alternation between 2 or more lines of action |
abstract form | 1)formderived from visuareality that's been distilled/ transformed, reducing its resemblance 2 original source 2)multipleimage structure like film, whereparts r related 2 eachother thru repetition&visual chars like shape,color,scaleor directionofmovement |
Armature | an internal structure created to strengthen and support a three-dimensional object. |
Assemblage | an additive method in which the artist or designer constructs the artwork using objects and images originally created for another purpose. a 3 dimensional collage. |
Asymmetrical Balance | equilibrium among visual elements that don't mirror each other on either side of an axis. |
Balance | the equal distribution of weight or force among visual elements |
Critique | any means by which the strengths and weaknesses of designs are analyzed. |
Dominance | the principle of composition in which certain elements assume greater importance than others. See emphasis. |
Emphasis | special attention given to some aspect of a composition to increase its prominence. |
Free Standing Work | an artwork that is self supporting and is designed to be viewed from all sides. |
In the Round | a 3d object that is self supporting and is designed to be viewed from all sides, as in free-standing sculpture |
Kinetic Form | a form that actually moves |
Maquette | a well developed 3d sketch, comparable to a 2d thumbnail sketch |
Matrix | a 3d grid |
Pedestal | a vertical support for a sculptural object |
Proportion | the relative size of visual elements within an image. |
rhythm | 1.presentation of multiple units in a deliberate pattern. 2.in film-making, the perceived rate®ularity of sounds, shots, and movement w/in the shots. rhythm is determined by beat(pulse), accent(stress), & tempo(pace). |
skeleton(endoskeleton) | a structure that provides internal support |
symmetrical balance | a form of balance that is created when shapes are mirrored on either side of a central axis, as in a composition that is vertically divided down the center. |