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Chapter 7 Terms

Key Terms

QuestionAnswer
1. Action Script Written using Macromedia Flash’s built-in scripting language.
2. Animated GIF A special kind of GIF file known as GIF89a.
3. Animation A moving or changing graphic image
4. AVI Another common animated file format.
5. Cel Used by tweeners for drawing images.
6. Cel animation Frame-based animation
7. Codec Enables you to choose the amount of compression as well as the type of compression used.
8. Computational animation Allows an object to be moved across by varying its x- and y- coordinates.
9. Flipbook approach A sequence of slightly different visual images is compressed
10. Frame-based animation Based on changes that occur from one frame to the next, which gives illusion of movement.
11. GIF89a Used to create animated 2-D and 3-D images for Web pages.
12. Key frame Identify key events in the timeline.
13. Library Media elements in Macromedia Flash are stored
14. Macromedia Flash Player Is free, readily available for download, and has been widely distributed. Is a plug-in to view files.
15. MNG Means Multiple Image Network Graphics. This file format is an outgrowth of the PNG graphics file format.
16. Morphing A special technique that uses frames to create the illusion of one object changing into another.
17. Motion tweening Used to fill in the frames as the object moves along the path.
18. MPEG Means Moving Picture Experts Group. The name is given to this entire family of standards used for coding audio-visual information in a digital compressed format.
19. Onion skinning Allows you to create new images by tracing over an existing image.
20. Path-based animation (vector animation) Creates animated objects by following an object’s transition over a line or vector.
21. Playback rate The number of frames displayed per second when the animation is being viewed.
22. Program-based animation or script-based The use of programming and scripting languages to create animation.
23. QuickTime (MOV) Apple’s animation and movie file format. The animation is non-platform specific.
24. Sampling rate The number of different images that occur per second.
25. Shape tweening Morphing on the Web is generally created
26. Streamed The animated GIF is viewed on the Web, the multiple images
27. SWF File format was designed from the ground up to efficiently deliver graphics and animation over the Web.
28. Timeline The development and control of the animation.
29. Tweening Used to fill in the frames between the keyframes.
30. Vector animation Creates animated objects by tracking the path that an object travels.
31. Virtual reality (VR) Used to describe 3-D scenes on the Web that surrounds the user so that he/she becomes part of the experience.
Created by: Ja'Chaunda
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