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Chapter 7 Terms
Key Terms
| Question | Answer |
|---|---|
| 1. Action Script | Written using Macromedia Flash’s built-in scripting language. |
| 2. Animated GIF | A special kind of GIF file known as GIF89a. |
| 3. Animation | A moving or changing graphic image |
| 4. AVI | Another common animated file format. |
| 5. Cel | Used by tweeners for drawing images. |
| 6. Cel animation | Frame-based animation |
| 7. Codec | Enables you to choose the amount of compression as well as the type of compression used. |
| 8. Computational animation | Allows an object to be moved across by varying its x- and y- coordinates. |
| 9. Flipbook approach | A sequence of slightly different visual images is compressed |
| 10. Frame-based animation | Based on changes that occur from one frame to the next, which gives illusion of movement. |
| 11. GIF89a | Used to create animated 2-D and 3-D images for Web pages. |
| 12. Key frame | Identify key events in the timeline. |
| 13. Library | Media elements in Macromedia Flash are stored |
| 14. Macromedia Flash Player | Is free, readily available for download, and has been widely distributed. Is a plug-in to view files. |
| 15. MNG | Means Multiple Image Network Graphics. This file format is an outgrowth of the PNG graphics file format. |
| 16. Morphing | A special technique that uses frames to create the illusion of one object changing into another. |
| 17. Motion tweening | Used to fill in the frames as the object moves along the path. |
| 18. MPEG | Means Moving Picture Experts Group. The name is given to this entire family of standards used for coding audio-visual information in a digital compressed format. |
| 19. Onion skinning | Allows you to create new images by tracing over an existing image. |
| 20. Path-based animation (vector animation) | Creates animated objects by following an object’s transition over a line or vector. |
| 21. Playback rate | The number of frames displayed per second when the animation is being viewed. |
| 22. Program-based animation or script-based | The use of programming and scripting languages to create animation. |
| 23. QuickTime (MOV) | Apple’s animation and movie file format. The animation is non-platform specific. |
| 24. Sampling rate | The number of different images that occur per second. |
| 25. Shape tweening | Morphing on the Web is generally created |
| 26. Streamed | The animated GIF is viewed on the Web, the multiple images |
| 27. SWF | File format was designed from the ground up to efficiently deliver graphics and animation over the Web. |
| 28. Timeline | The development and control of the animation. |
| 29. Tweening | Used to fill in the frames between the keyframes. |
| 30. Vector animation | Creates animated objects by tracking the path that an object travels. |
| 31. Virtual reality (VR) | Used to describe 3-D scenes on the Web that surrounds the user so that he/she becomes part of the experience. |