Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

AP Comp Sci P Vocab

TermDefinition
Binary A way of representing information using only two options
Bit A contraction of "Binary Digit"; the single unit of information in a computer, typically represented as a 0 or 1
Byte 8 bits
Decimal A way of representing information using ten options
Overflow Error Error from attempting to represent a number that is too large
Round-off Error Error from attempting to represent a number that is too precise. The value is rounded.
Analog Data Data with values that change continuously, or smoothly, over time.
Digital Data Data that changes discretely through a finite set of possible values
Sampling A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.
Lossless Compression A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.
Lossy Compression A process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversible.
Creative Commons A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work, used when an author wants to give people the right to share, use, and build upon a work that they have created
Intellectual Property A work or invention that is the result of creativity, such as a piece of writing or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.
Bandwidth the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second
Computing Device a machine that can run a program, including computers, tablets, servers, routers, and smart sensors
Computing Network a group of interconnected computing devices capable of sending or receiving data.
Computing System a group of computing devices and programs working together for a common purpose
Path the series of connections between computing devices on a network starting with a sender and ending with a receiver
IP Address The unique number assigned to each device on the Internet
Internet Protocol (IP) a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device
Protocol An agreed-upon set of rules that specify the behavior of some system
Fault Tolerant Can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups.
Redundancy The inclusion of extra components so that a system can continue to work even if individual components fail, for example by having more than one path between any two connected devices in a network
Router A type of computer that forwards data across a network
Packet A chunk of data sent over a network
Domain Name System (DNS) the system responsible for translating domain names like example.com into IP addresses
HyperText Transfer Protocol (HTTP) the protocol used for transmitting web pages over the Internet
World Wide Web a system of linked pages, programs, and files
Digital Divide differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics
Input data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Output any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
User Interface the inputs and outputs that allow a user to interact with a piece of software
Event Driven Programming some program statements run when triggered by an event, like a mouse click or a key press
Program a collection of program statements; run (or “execute”) one command at a time.
Program Statement/Code Statement a command or instruction
Sequential Programming program statements run in order, from top to bottom
Development Process the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing.
Pair Programming a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress
Assignment Operator allows a program to change the value represented by a variable
Expression a combination of operators and values that evaluates to a single value
String an ordered sequence of characters
Variable a named reference to a value that can be used repeatedly throughout a program
Boolean Value a data type that is either true or false
Comparison Operator <, >, <=, >=, ==, != indicate a Boolean expression
Logical Operator NOT, AND, and OR, which evaluate to a Boolean value
Function/Procedure a named group of programming instructions
Function Call a command that executes the code within a function
Information the collection of facts and patterns extracted from data
Metadata data about data
Cleaning Data a process that makes the data uniform without changing its meaning (e.g., replacing all equivalent abbreviations, spellings, and capitalizations with the same word).
Data Filtering choosing a smaller subset of a data set to use for analysis, for example by eliminating / keeping only certain rows in a table
Correlation a relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.
Citizen Science scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices.
Crowdsourcing the practice of obtaining input or information from a large number of people via the Internet
Data Bias data that does not accurately reflect the full population or phenomenon being studied
Information the collection of facts and patterns extracted from data
Data Abstraction manage complexity in programs by giving a collection of data a name without referencing the specific details of the representation
Element an individual value in a list that is assigned a unique index
Index a common method for referencing the elements in a list or string using numbers
List an ordered collection of elements
Infinite Loop occurs when the ending condition will never evaluate to true
Iteration a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met
Traversal the process of accessing each item in a list one at a time
Argument the value passed to the parameter
Parameter a variable in a function definition. Used as a placeholder for values that will be passed through the function
Return used to return the flow of control to the point where the procedure (also known as a function) was called and to return the value of expression
Procedural Abstraction a process and allows a procedure to be used only knowing what it does, not how it does it; allows a solution to a large problem to be based on the solution of smaller subproblems; accomplished by creating procedures to solve each of the subproblems.
Application Program Interface (API) specifications for how functions in a library behave and can be used
Library a group of functions (procedures) that may be used in creating new programs
Modularity the subdivision of a computer program into separate subprograms
Computing Innovation includes a program as an integral part of its function. Can be physical (e.g. self-driving car), non-physical computing software (e.g. picture editing software), or non-physical computing concepts (e.g., e-commerce).
Personally Identifiable Information (PPI) information about an individual that identifies, links, relates, or describes them
Keylogging the use of a program to record every keystroke made by a computer user in order to gain fraudulent access to passwords and other confidential information
Malware software intended to damage a computing system or to take partial control over its operation
Phishing a technique that attempts to trick a user into providing personal information. That personal information can then be used to access sensitive online resources, such as bank accounts and emails
Rogue Access Point a wireless access point that gives unauthorized access to secure networks
Decryption a process that reverses encryption, taking a secret message and reproducing the original plain text
Encryption a process of encoding messages to keep them secret, so only "authorized" parties can read it
Public Key Encryption pairs a public key for encryption and a private key for decryption. The sender does not need the receiver’s private key to encrypt a message, but the receiver’s private key is required to decrypt the message
Symmetric Key Encryption involves one key for both encryption and decryption
Computer Virus Scanning Software protects a computing system against infection
Multi-factor Authentication a system that requires at least two steps to unlock protected information; each step adds a new layer of security that must be broken to gain unauthorized access
Algorithm a finite set of instructions that accomplish a task
Problem a general description of a task that can (or cannot) be solved with an algorithm
Selection deciding which steps to do next
Sequencing putting steps in an order
Binary Search a search algorithm that starts at the middle of a sorted set of numbers and removes half of the data; this process repeats until the desired value is found or all elements have been eliminated
Efficiency a measure of how many steps are needed to complete an algorithm
Linear Search a search algorithm which checks each element of a list, in order, until the desired value is found or all elements in the list have been checked
Reasonable Time Algorithms with a polynomial efficiency or lower (constant, linear, square, cube, etc.)
Unreasonable Time Algorithms with exponential or factorial efficiencies
Decision Problem a problem with a yes/no answer (e.g., is there a path from A to B?)
Heuristic provides a "good enough" solution to a problem when an actual solution is impractical or impossible
Optimization Problem a problem with the goal of finding the "best" solution among many (e.g., what is the shortest path from A to B?)
Undecidable Problem a problem for which no algorithm can be constructed that is always capable of providing a correct yes-or-no answer
Distributed Computing a model in which programs are run by multiple devices
Parallel Computing a model in which programs are broken into small pieces, some of which are run simultaneously
Sequential Computing a model in which programs run in order, one command at a time
Speedup the time used to complete a task sequentially divided by the time to complete a task in parallel
Created by: user-1747041
Popular Computers sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards