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Modern Board Games
YGK These Modern Board Games
| Question | Answer |
|---|---|
| Board game designed by Klaus Teuber where players collect wheat, wool, brick, ore, and lumber | Catan |
| The genre of board games, popularized by Catan, that prioritizes strategy and trade over player elimination | Euro-style |
| The piece in Catan moved when a 7 is rolled to inactivate a tile and force discards | The Robber |
| Tile-laying game named after a French walled city featuring human-shaped tokens called "meeples" | Carcassonne |
| The four features players can build in Carcassonne to score points | Fields, roads, cities, and cloisters |
| Game designed by Alan R. Moon where players collect colored cards to claim rail lines across North America | Ticket to Ride |
| The expansion for Ticket to Ride that adds more destinations and supplies to the US map | USA 1910 |
| Horror-themed game that shifts from cooperative exploration to a "Haunt" phase involving a traitor | Betrayal at House on the Hill |
| The two manuals used in Betrayal at House on the Hill once the traitor is revealed | Traitor’s Tome and Secrets of Survival |
| Cooperative game by Matt Leacock where players act as specialists like Scientists and Medics to stop viral outbreaks | Pandemic |
| The city where players begin a game of Pandemic | Atlanta |
| The 2008 game by Donald X. Vaccarino that serves as the prototype for the "deck-building" genre | Dominion |
| The primary way to earn victory points in Dominion | Purchasing Victory cards (lands) |
| Party game where Spymasters give one-word clues to help their team find words in a 5-by-5 grid | Codenames |
| The specific card in Codenames that causes an instant loss if a team guesses it | The Assassin |
| Social deduction game where players are secretly assigned roles as Liberals, Fascists, or Hitler | Secret Hitler |
| The two conditions under which the Liberals win in Secret Hitler | Passing enough Liberal laws or executing Hitler |
| Massive legacy fantasy game described as "Dungeons & Dragons without a Dungeon Master" | Gloomhaven |
| The gameplay mechanic used for combat in Gloomhaven | Deck-building (ability cards) |
| Board game where players collect five types of tiles to create a Portuguese-style mosaic | Azul |
| The number of rows a player needs to complete to end the game of Azul | Just one row |
| The primary strategy component noted in Azul | Timing the end of the game |