Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Programming Terms

YGK These Programming Terms

QuestionAnswer
Detailed instructions for solving a problem Algorithm
Scholar whose name is the root of "algorithm" Al-Khwarizmi
Measure of steps an algorithm needs Time complexity
Measure of memory an algorithm needs Space complexity
Notation for expressing worst-case situations Big O
Technique where an algorithm calls itself to solve smaller cases Recursion
Recursion used as the last step of an algorithm Tail recursion
Theorem used to calculate the big O runtime of recursive algorithms Master theorem
Mathematical concept of vertices connected by edges Graph (or Network)
A path that begins and ends at the same vertex Cycle
Graph where edges have a numerical "cost" Weighted graph
Graph where edges have an inherent one-way direction Directed graph
Graph reaching any vertex from another with no cycles Tree
Algorithm for shortest path between two vertices Dijkstra’s algorithm
Two algorithms used to find a minimum spanning tree Prim’s and Kruskal’s
Algorithms that split problems into smaller subproblems Divide-and-conquer
Examples of divide-and-conquer algorithms Merge sort, binary search, Karatsuba’s
Algorithms making the locally best choice at every step Greedy algorithms
General sense of how code is structured Paradigm
Paradigm using objects and classes Object-oriented programming (OOP)
Definition of fundamental properties in OOP Class
Specific example of a class in OOP Object
Concept where a subclass gets properties from a parent class Inheritance
Concept of hiding unnecessary details from other aspects Encapsulation
Idea that different classes perform the same action in different ways Polymorphism
Paradigm where functions compute values without side effects Functional programming
Evaluating functions with multiple inputs in functional programming Currying
Tool that converts human-readable code into machine instructions Compiler
Specific format Java is compiled into Bytecode
Software that executes Java bytecode Java Virtual Machine (JVM)
Languages where code is turned into instructions as they run Interpreted languages
Data type holding only true or false Boolean
Data type holding text String
Data types holding non-integer numbers Floats and doubles
Languages where variable types are fixed and checked at compile-time Statically typed
Languages where type errors occur during runtime rather than compile-time Dynamically typed
Examples of dynamically typed languages Python and JavaScript
Typing style where an object's capability is determined by its methods rather than its class Duck typing
Created by: divyap
Popular Quiz Bowl sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards