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electronic design
| Question | Answer |
|---|---|
| 3D rendering | the process of producing an image based on three-dimensionsal data stored within a computer |
| polygon | collection of vertices, edges, and faces that determine the shape of an object in 3D modeling and computer graphics |
| 3D mesh | the structural build of a 3D model constisting of polygons. they use reference points in X,Y,Z axes to define shapes with height, width, and depth. |
| non-uniform rational B-spline | refers to a mathmatical model that is mostly utilzed in computer graphics for producing and representing curves and surfaces. |
| ambient lightning | general lightning that acts as the basic source of light in a room |
| accent lightning | improves illumination, but also improves the general apperance and warm feeling of a room |
| vertex | foundation of a model |
| face-polygon | a flat surface enclosed by edges, typically a triangle or a quad |
| polly count | the total number of polygons in a 3d design |
| normal | a vector that indicates the direction of surface is facing, essential for lightning and shading |
| typology | the arrangement and flow of the edges and faces that make up the mash |
| ngon | is any polygon with more than four signs |