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1.03 Interior Fun
| Term | Definition |
|---|---|
| Anthropometrics | Study of the human body measurements in comparison to a space such as the room or building. |
| Accessories | Objects that add style, beauty, and character to a space. |
| Adaptive reuse | Redesigning and repurposing an old building for a new use. |
| Building Codes | Community rules/laws that make sure buildings are safe and strong. |
| Building related illness | Illness caused by contaminants or pollutants in a building. |
| Egress | A safe exit from a building or facility. |
| Egronomics | Designing things so people can use them safely and comfortably. |
| FF&E- (Furniture, Fixtures & Equipment) | Items in a space like furniture, artwork, signs, planters, and window coverings. |
| Health, Safety, and Well-being (HSW) | Responsibility of design to keep people safe and healthy. |
| Proxemics | Study of how humans use space and how it’s influenced by culture. |
| Sustainability | Using resources in a way that doesn’t run out or harm the environment. |
| Sustainable design | Designing responsibly to protect ecosystems now and for the future. |
| Universal Design | Designing products/spaces so all people can use them without special changes. |
| Volatile Organic Compounds (VOC) | Chemical gases from materials that can harm health. |