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Gaming terms
| Question | Answer |
|---|---|
| Action | any game where the player overcomes challenges by physical means such as precise aim and quick response times |
| anime | A particular style of fighting game that often employs frantic, highly aerial-based combat (including air dashing) and wild character designs, often drawn with a Japanese anime aesthetic |
| assets | the pieces of digital content that go into a game, including visual design and media files, animations, sounds, and any other assets for game development |
| console | an electronic device that runs and displays video games on a screen, controlled by a game controller |
| cut scene | a non-interactive cinematic sequence that temporarily suspends the player's control to deliver story-related content, such as character dialogue, plot developments, or the introduction of new game elements |
| ESA | the Entertainment Software Association |
| ESRB Rating | a system that provides age and content information for video games and apps in North America |
| Events | special, time-limited activities or promotions that take place within a video game, designed to engage players and encourage in-game purchases or participation |
| first person shooter | a video game genre where the player experiences the game world and action through the eyes of their character, seeing the game from their character's perspective |
| FPS (frames per second) | the rate at which a game's graphics card produces and renders individual images, or frames, each second |
| game screens | the distinct visual states or sections of the game's user interface (UI) that players interact with or observe, such as the main menu, gameplay itself, a pause menu, or the game over screen |
| GML | Game Maker Language |
| gone gold | a video game is finished and ready to be printed on discs or digitally distributed |
| grind | the act of performing repetitive, often tedious tasks to achieve in-game rewards, progress, or unlock content |
| janky | a collection of imperfections like glitches, weird animations, poor controls, and technical issues that create a sense of unpolished or clumsy gameplay |
| loot | any virtual items—such as weapons, armor, currency, or cosmetic options—that a player collects or receives as a reward, often to increase their character's power or enhance the gaming experience |
| MMO | Massively Multiplayer Online game |
| object | a fundamental building block in the game world, representing any entity that has a position, appearance, and behavior |
| origin point | refer to the central coordinate of an object for programming purposes or the designated starting location for a player within the game world |
| pixels | the smallest controllable element of a digital image or display, appearing as a tiny square of a single color |
| platform | a system, either physical hardware like a game console or a digital system like a cloud service, that hosts and provides the environment for video games to run, be accessed, and be played by users |
| quest | a task or mission given to the player, involving specific objectives like collecting items, defeating enemies, or reaching a location, to earn rewards and progress the game's story or explore the world |
| realm | a realm refers to a specific instance of a game world that exists on its own server |
| room | a dedicated physical space in a home or building designed for video gaming, often featuring gaming setups, consoles, and comfortable seating |
| RPG | a acronym for role playing game |
| sprites | a two-dimensional graphic or animation that represents a character, object, or special effect within a game environment |
| SDK | Software Development Kit |
| Strategy | the core gameplay genre or mechanic where players primarily use skillful decision-making, planning, and resource management to achieve victory, rather than relying on quick reflexes or luck |
| top-down | features a camera angle positioned directly above the playing area, providing a bird's-eye view of the player and the game world |
| YOYO | video game designer |
| genre | a category for games that share similar gameplay characteristics, design, and player experience, rather than solely relying on story or setting |