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Gaming terms

QuestionAnswer
Action any game where the player overcomes challenges by physical means such as precise aim and quick response times
anime A particular style of fighting game that often employs frantic, highly aerial-based combat (including air dashing) and wild character designs, often drawn with a Japanese anime aesthetic
assets the pieces of digital content that go into a game, including visual design and media files, animations, sounds, and any other assets for game development
console an electronic device that runs and displays video games on a screen, controlled by a game controller
cut scene a non-interactive cinematic sequence that temporarily suspends the player's control to deliver story-related content, such as character dialogue, plot developments, or the introduction of new game elements
ESA the Entertainment Software Association
ESRB Rating a system that provides age and content information for video games and apps in North America
Events special, time-limited activities or promotions that take place within a video game, designed to engage players and encourage in-game purchases or participation
first person shooter a video game genre where the player experiences the game world and action through the eyes of their character, seeing the game from their character's perspective
FPS (frames per second) the rate at which a game's graphics card produces and renders individual images, or frames, each second
game screens the distinct visual states or sections of the game's user interface (UI) that players interact with or observe, such as the main menu, gameplay itself, a pause menu, or the game over screen
GML Game Maker Language
gone gold a video game is finished and ready to be printed on discs or digitally distributed
grind the act of performing repetitive, often tedious tasks to achieve in-game rewards, progress, or unlock content
janky a collection of imperfections like glitches, weird animations, poor controls, and technical issues that create a sense of unpolished or clumsy gameplay
loot any virtual items—such as weapons, armor, currency, or cosmetic options—that a player collects or receives as a reward, often to increase their character's power or enhance the gaming experience
MMO Massively Multiplayer Online game
object a fundamental building block in the game world, representing any entity that has a position, appearance, and behavior
origin point refer to the central coordinate of an object for programming purposes or the designated starting location for a player within the game world
pixels the smallest controllable element of a digital image or display, appearing as a tiny square of a single color
platform a system, either physical hardware like a game console or a digital system like a cloud service, that hosts and provides the environment for video games to run, be accessed, and be played by users
quest a task or mission given to the player, involving specific objectives like collecting items, defeating enemies, or reaching a location, to earn rewards and progress the game's story or explore the world
realm a realm refers to a specific instance of a game world that exists on its own server
room a dedicated physical space in a home or building designed for video gaming, often featuring gaming setups, consoles, and comfortable seating
RPG a acronym for role playing game
sprites a two-dimensional graphic or animation that represents a character, object, or special effect within a game environment
SDK Software Development Kit
Strategy the core gameplay genre or mechanic where players primarily use skillful decision-making, planning, and resource management to achieve victory, rather than relying on quick reflexes or luck
top-down features a camera angle positioned directly above the playing area, providing a bird's-eye view of the player and the game world
YOYO video game designer
genre a category for games that share similar gameplay characteristics, design, and player experience, rather than solely relying on story or setting
Created by: takoda marr
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