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1.5-1.8 Vocab
| Term | Definition |
|---|---|
| Design brief | A written plan that identifies a problem, its criteria, and its constraints. The plan is used to encourage thinking about all aspects of a problem before attempting a solution |
| Scope of a variable | The part of a program where a variable is visible and can be used by the code |
| Global | A keyword used when declaring a variable. The keyword makes the variable available to all the blocks in the program |
| Declare | To create a variable in a program and give it a name |
| Pixel | Any one of the very small dots that together form the picture on a digital screen. The word pixel is short for picture element |
| Assignment statement | A line of code that assigns a value to a variable |
| Trace an Algorithm | The process of following the flow of an algorithm step-by-step to make sure it works correctly |
| Trace Table | A chart used by programmers to keep track of the values of variables in their program |
| Initialize | To assign a variable its initial, or first, value |
| Data Type | The type of information stored in a variable. Common ones are Number, String, and Boolean |
| Variable | A placeholder in a device’s memory that stores a value a program is using |
| Sprite | Graphic object that may be moved on-screen or otherwise manipulated |
| Compilation error | Issues in a program’s code |
| Compiler | A program that translates instructions or code into a language that can be read and understood by a computer |
| Live Programming | A programming environment where updates to a program during development automatically appear on the connected testing device |
| Increment | To increase the value of a numeric variable by a set amount |
| Debug | To identify bugs or errors in computer hardware or programs and fix them |
| Bug | A flaw in a computer program that causes the program to produce an incorrect result or behavior |