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| Term | Definition |
|---|---|
| Assignment Statement | A line of code that assigns a value to a variable |
| Beta Test | he stage of game development where a limited number of players test the completed features and navigation, and report bugs that need to be fixed before the gold release |
| Boolean Logic | A form of mathematics in which an expression is reduced to either True or False. |
| Bugs | A flaw in a computer program that causes the program to produce an incorrect result or behavior. |
| Compilation Error | Issues in a program’s code |
| Compiler | program that translates instructions or code into a language that can be read and understood by a computer. |
| Conditional Statement | A command that performs different actions depending on whether a condition is true or false. |
| Data Types | The type of information stored in a variable. Common data types are Number, String, and Boolean |
| Debugging | The attempt to find and fix errors in computer hardware or program |
| Decompose | To break a problem down into smaller pieces. |
| Driver | The person who writes the code in a computer program when two programmers are working together. |
| Errors | An incorrect result produced by a computer program. |
| Incrementally | to increase the value of a numeric variable by a set amount. |
| Initialize | To assign a variable its initial, or first, value. |
| Live Programming | A programming environment where updates to a program during development automatically appear on the connected testing device. |
| Pair Programming | Two people working together to create a computer program. One person, called the driver, writes the code and explains the logic, while the other person, called the navigator, reviews it and gives feedback. |
| Pixels | Any one of the very small dots that together form the picture on a digital screen. The word pixel is short for picture element. |
| Scope | he part of a program where a variable is visible and can be used by the code. |
| Trace an Algorithm | The process of following the flow of an algorithm step-by-step to make sure it works correctly. |
| Trace Table | A chart used by programmers to keep track of the values of variables in their program. |
| Variables | A placeholder in a device’s memory that stores a value a program is using. |