Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

KS3 - Programming

Year 8 - KS3 - Programming in Python

TermDefinition
Algorithm​ A set of steps designed to solve a problem​
Flow Chart​ A visual method of representing an algorithm​
Iteration​ Where a group of instructions is executed repeatedly​
Sequence​ Where a set of instructions is executed in order​
Selection​ Where an option of instructions to follow is provided like a decision e.g. if-else​
Variable​ A value stored in memory that can change while a program runs​
Constant​ A value stored in memory that cannot change while a program runs​
Integer​ Data type used for positive and negative whole numbers​
Boolean​ A data type that only stores one of two values​
String​ Data type that can be used to store any combination of letters, numbers and characters​
Translator​ A program which translates high level code into machine code (Binary)​
Operator​ Character(s) that determine the action to be followed e.g. equal to, greater than, add, subtract​
Syntax​ The structure of code in a computer program​
Data Type​ The type of value stored in a variable e.g. string or integer​
Float​ Data type used to store decimal numbers​
Assignment Operator​ The equals character which is used to assign the value on the right of the = to the variable to the left​
Comparison Operator​ The character used to compare two values e.g. > , < , ==​
Arithmetic Operator​ A character used to carry out mathematical operations like add, subtract and multiply (+, - , *)​
IF statement Used to only complete a process when a condition is true
ERROR A mistake in a program
Created by: weirdog
Popular Computers sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards