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Unity Test Practice

Unity Test Practice for Certificate

QuestionAnswer
This game type often features mechanics such as card games, board games, simple arcade style games, and puzzles: Casual games
Possible release of information about work at a studio is often governed by this kind of legal contract: Non-Disclosure Agreement
Score accumulation, attacking, and player health are examples of: Game mechanics
Concept art: Provides a unifying point for art direction
At a game studio, this person is responsible for ensuring the overall look and feel is consistent: Art director
The Project Window allows you to: Modify the file structure of assets
Which window in the Unity Editor allows you to view, sort, and organize all of the assets for the game? Project Window
Which window allows parenting of GameObjects? Hierarchy
To reconfigure the Unity Editor user interface: Drag windows by their tabs into new locations
Which of the following statements best differentiates a Quad from a Plane? The Plane has internal divisions and more polygons
Which tool allows you to manually slice an image into multiple sprites? The Sprite Editor
A Prefab in the Unity Editor is: An asset type that stores a GameObject with components and properties
Saving a scene saves: The current placement of objects in the scene and Hierarchy
Unity can import this transfer file format for models having meshes, bones, skin weights, and animation: FBX
The two script types supported in Unity are: C# and UnityScript
Modifying the organization of assets is done in the: Project Window
Acceptable formats for audio are: AIFF, MP3, WAV, and Ogg
The Project Window toolbar allows searching of assets by: Label and Type
This material property controls spreading of light on microsurface detail: Smoothness
The material rendering mode uses black in an alpha channel to define where a material is exactly NOT appearing: Cutout
The material property causes polygons to appear and light as if they had more surface detail: Normal
The Albedo of a material is defined as: The color of the material without any lighting data
The Specular property of a material: Controls the color and strength of reflection
In a Rigidbody, this enables objects to fall: Use Gravity
Which window allows parenting of GameObjects: Hierarchy Window
In a Rigidbody component, this determines the air resistance from forces affecting the GameObject: Drag
To add a Box Collider to a GameObject using the top menu, choose: Components > Physics > Box Collider
The role of a Raycast is to: Locate Colliers along the path of a ray
On a Light Component, a Culling Mask: Determines which layers are affected by the light
This light type emits in a cone, with the light spreading out as it gets further from the source: Spot
This shadow type casts shadows that approximate the natural fuzziness of real shadows due to emission area size and the bouncing of light: Soft
Changing the intensity of a light adjusts: Brightness
What represents large, distant sources that come from a position outside the range of the game world? Directional Lights
Which kind of file do Lightmaps use to store data? EXR
Light Probes are used to: Sample baking lighting at specific points in a scene
Selecting Generate Lightmap UVs in the Import Settings of a model: Creates an additional set of UV coordinates for Lightmap data
Lightmaps: Store lighting data that has been pre-calculated
To darken the ambient occlusion in baked lighting: Increase the Ambient Occlusion amount
Animations are stored in the Unity project as: Animation clips
When the play controls are shown in red, this indicates the Unity Editor is in this mode: Animation Record
This view in the Animation Window shows animations as a graph: Curve Editor
Which of the following sequences best describes how you would create an Animator component on an object? Click on the Add Components button and choose Miscellaneous > Animator
This view in the Animation Window allows multiple objects’ keys to be shown on horizontal tracks: Dope Sheet
Define the role of the Any state: A state that allows transitions from any other state
One way to apply an Animator Controller to a GameObject is: Drag from the Project window onto the GameObject in the Inspector
Which of the following sequences best describes how you would create a new transition: Right-click on a state and choose Make Transition
Animator Controllers allow you to: Arrange and maintain a set of animations for a GameObject
To create an Animator Controller: Right-click in the Project window and choose Create > Animator Controller
The default transition is based on: Exit Time
A method is used to: Group Instructions
Which type of variable is accessible to other scripts? Public
What probably the data type of the variable, number, below? number = 8.0f; float
Finish the following code to reference the GameObject's position: Vector3 pos = //your code goes here transform.postion
DeltaTime counts seconds between: Frames
Which of the following best describes the function of Nav Mesh? Defines walkable surface for Nav Mesh Agents
The process of creating a Nav Mesh form the level geometry marked as Navigation Static is called: Baking
Obstacle avoidance is how Nav Mesh Agents: Avoid collisions with other Nav Mesh Agents and geometry
What does Max Slope do in navigation? Defines the steepest angle that Nav Mesh Agents can walk up
Which method does not return a value? void Start()
In order to define new virtual input axes, you need to configure the key mapping in the: Input Manager
The Awake method is called when: When a scene starts
Which of the following sequences best describes how you would create an Animator component on an object? Click on the Add Components button and choose Miscellaneous > Animator
Dragging an Animator Controller onto a GameObject in the Inspector creates an Animator component
When enabled, which Collider property allows GameObjects to pass through the Collider? Is Trigger
Besides Exit Time, transition conditions can be driven by: Parameters
A floating point variable is distinguished by what letter immediately following the number f
In game design, non-player characters are: Computer-controlled
Circle, Edge, Box, and Cone are examples of: Emitter Shapes
To create an effect showing multiple particles spawning from the originals, you would use a: Sub-emitter
Which Emit From option allows particles to originate from anywhere within the emitter geometry? Volume
The Shape section of a particle system defines the geometry of the: Emitter
In a particle system of smoke, which property is used to change from dense black, to semi-transparent gray, and finally white? Color Over Lifetime
To modify the volume of an audio clip, the clip must be applied to: An audio source component
Which option begins playing the sound as soon as the GameObject loads? Play on Awake
To simulate the echoing and distortion of a type of sound environment such as cave, area, or forest, which of the following audio components would be the best option to use? Reverb Zones
To make a sound play over and over, which of the following needs to be checked? Looping
This creates a distinctive "swooshing" or "jet plane" sound by mixing a source audio signal with a slightly delayed, modulated version of itself. Flange
Which method gets a reference to a component on a GameObject? GetComponent
In this line of code, which of these does not set playerPosition to 0,0,0? Vector3 playerPosition = //missing code goes here Vector3 (0);
A __________ executes a set of instructions and can either return a value or not return a value. Method
To create this placeholder for animation in the Animator Window, you would first right-click in any open area. Your next action would then be to choose: Create > Empty
This Transition Parameter type is reset by the controller when consumed by a transition: Trigger
Some of the available options for the Transition property of a button are: Sprite Swap and Color Tint
Which component allows the canvas to resize with a display? Canvas Scaler
In which UI component would you use a Sprite? Image
independently adjusting the top/bottom and left/right anchor points of a RectTransform: Splitting the anchor
This will play a sound when clicked: AudioSource.Play
Which identifier is used to link project data feed to Unity Analytics? Project ID
In order to utilize Unity Cloud Build, your project must be synced to: A source control repository
An image for an Image component must be imported as this type: Sprite
Android, web, and iOS are some of the supported platforms for: Unity Cloud Build
Differentiate between Rewarded and Simple Ads: Rewarded Ads cannot be skipped by default
Created by: JeremyLeos
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