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Eng. 12 - Mythology
King Midas and Pandora
| Term | Definition |
|---|---|
| Mythology | a type of literature that explains a natural phenomenon, such as how water falls or the wind blows; it has supernatural events with gods and goddesses. |
| Character flaw | A character's trait that causes a problem or downfall, such as greed or excessive curiosity |
| Symbol | an object, character, or setting that represents an idea, such as gold representing human's greed |
| Turning point | a character's decision changes the direction of the story or his life's outcome |
| Situational irony | the unexpected situation or event happens |
| Inner conflict | a struggle or problem that bothers or concerns a character |
| Archetype | a pattern for a character, such as hero, mentor, wise old man, and villain |
| Theme | a lesson or main idea of a story |
| Dualism | the contrast between two sides of something, often with opposite meanings |
| Supernatural elements | magical situations, such as the King Midas' golden touch |
| Organizational patterns | ways to sequence information, such as compare/contrast, cause/effect, and problem/solution |
| King Midas | learns a lesson about greed and contentment |
| Pandora | learns a lesson about following directions and controlling curiosity |
| Foreshadowing | clues or hints of future events |