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Unit 1 AC Vocab

TermDefinition
Computer Scientists Scientists who apply their knowledge of computation to creating solutions using a computer system.
Mobile Application A type of software application designed to run on a mobile device, such as a smartphone or tablet computer.
Computer Science The science of creating artifacts and solving problems using the help of a computer. Some of the areas of focus include software engineering, programming, data analysis, algorithms, graphics, and animation.
Software Any type of program that runs on a computer or other electronic device.
CamelCase The writing of compound words by starting each word with a capital letter. Procedures and variables are named using _________, but the first word in the name is not capitalized.
Emulator A simulator that imitates a program or events.
Algorithm An (ordered) set of instructions used to carry out a task.
Flowchart A diagram that represents an algorithm, work flow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
Oval Represents the beginning or end in a flowchart.
Rectangle Represents a command/action in a flowchart.
Arrow Directs the movement between steps in a flowchart.
Algorithmic Thinking The process of completing a task using a series of clearly defined steps.
Linear Algorithm Has only one sequence of steps.
Incremental Approach Program An approach to programming where the programmer adds and tests code in small chunks at a time to make sure it behaves the way they want it to, before adding more code.
Program A set of instructions that a computer executes to achieve a particular objective.
End User A representative consumer for whom a hardware or software product is designed.
user interface (UI) The visual part of a computer app or operating system, through which an end user interacts with the computing device or software.
view layer The layer of an app that the user sees and interacts with.
controller layer The layer of an app that contains the program that tells the app how to behave.
event An action or occurrence that happens during runtime that will trigger a response or behavior by the software. Examples of ______ include user-initiated ______, such as clicking a button, or external ______, such as the device receiving an SMS text message
runtime The period when a program is running. _______ begins when a program is opened (or executed) and ends when the program is closed.
event-driven programming Type of computer programming where the program responds to an input (or trigger).
event handler A block of code that is triggered when a certain event happens.
user-initiated event In a program, an event that is triggered by user interaction with the user interface.
abstraction The process of reducing complexity by hiding unnecessary details to make it easier to think about a problem.
conditional statement A command that performs different actions depending on whether a condition is true or false.
Boolean logic A form of mathematics in which an expression is reduced to either True or False.
Bug A flaw in a computer program that causes the program to produce an incorrect result or behavior.
Error An incorrect result produced by a computer program.
Debug To identify bugs or errors in computer hardware or programs and fix them.
Increment To increase the value of a numeric variable by a set amount.
Live Programming A programming environment where updates to a program during development automatically appear on the connected testing device.
Compiler A program that translates instructions or code into a language that can be read and understood by a computer.
Pair Programming Two people working together to create a computer program. One person, called the driver, writes the code and explains the logic, while the other person, called the navigator, reviews it and gives feedback.
Driver The person who writes the code in a computer program when two programmers are working together.
Navigator The person who observes or reviews each line of code in a computer program as it is typed when two programmers are working together.
Compilation Error Issues in a program’s code.
Sprite Graphic object that may be moved on-screen or otherwise manipulated.
Variable (programming) A placeholder in a device’s memory that stores a value a program is using.
Data Types The type of information stored in a variable. Common ____ _____ are Number, String, and Boolean.
Initialize To assign a variable its initial, or first, value.
Trace Table A chart used by programmers to keep track of the values of variables in their program.
Trace an Algorithm The process of following the flow of an algorithm step-by-step to make sure it works correctly.
Assignment Statement The process of following the flow of an algorithm step-by-step to make sure it works correctly.
Problem Decomposition To break a problem down into smaller pieces.
Pixels Any one of the very small dots that together form the picture on a digital screen. The word _____ is short for picture element.
Declares To create a variable in a program and give it a name.
Global (variable) A keyword used when declaring a variable. “______” makes the variable available to all the blocks in the program.
Scope (of a variable) The part of a program where a variable is visible and can be used by the code.
Design Process A systematic, problem-solving strategy that designers follow to come up with a solution to a problem.
Alpha Test The earliest stage of game development when the basic features and navigation are tested.
Beta Test The stage of game development where a limited number of players test the completed features and navigation, and report bugs that need to be fixed before the gold release.
Created by: LeoStudyz
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