click below
click below
Normal Size Small Size show me how
AC 1.7/1.8
| Question | Answer |
|---|---|
| sprites | Graphic object that may be moved on-screen or otherwise manipulated. |
| variable (programming) | A placeholder in a device’s memory that stores a value a program is using. |
| data types | The type of information stored in a variable. Common data types are Number, String, and Boolean. |
| initialize | To assign a variable its initial, or first, value. |
| trace table | A chart used by programmers to keep track of the values of variables in their program. |
| trace an algorithm | The process of following the flow of an algorithm step-by-step to make sure it works correctly. |
| assignment statement | A line of code that assigns a value to a variable. |
| problem decomposition | To break a problem down into smaller pieces. |
| pixels | Any one of the very small dots that together form the picture on a digital screen. The word pixel is short for picture element. |
| declares | To create a variable in a program and give it a name. |
| global (variable) | A keyword used when declaring a variable. “Global” makes the variable available to all the blocks in the program. |
| scope (of a variable) | The part of a program where a variable is visible and can be used by the code. |
| Alpha test | the earlist stage of game development when the basic fetures and navigation are tested |
| design process | a systematic problem-sloving staratgy that designs follow to come up with a solution to a problem. |
| Beta test | the stage of game devolopment where a limited number of players test to completed fetures and navgaiton, and report. |