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| Term | Definition |
|---|---|
| sprite | Graphic object that may be moved on-screen or otherwise manipulated. |
| variable (programming) | A placeholder in a device’s memory that stores a value a program is using. |
| data type | The type of information stored in a variable. Common data types are Number, String, and Boolean. |
| initialize | To assign a variable its initial, or first, value. |
| trace table | A chart used by programmers to keep track of the values of variables in their program. |
| trace an algorithm | The process of following the flow of an algorithm step-by-step to make sure it works correctly. |
| assignment statement | A line of code that assigns a value to a variable. |
| problem decomposition | To break a problem down into smaller pieces. |
| pixel | Any one of the very small dots that together form the picture on a digital screen. The word pixel is short for picture element. |
| declare | To create a variable in a program and give it a name. |
| global (variable) | A keyword used when declaring a variable. “Global” makes the variable available to all the blocks in the program. |
| scope of a variable | The part of a program where a variable is visible and can be used by the code. |
| design process | A systematic, problem-solving strategy that designers follow to come up with a solution to a problem. |
| alpha test | The earliest stage of game development when the basic features and navigation are tested. |
| beta test | The stage of game development where a limited number of players test the completed features and navigation, and report bugs that need to be fixed before the gold release. |