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NF Chapter 1

Network Fundamentals Chapter 1

TermDefinition
Devices The devices on the internet are also called hosts or end systems
Hosts These are the devices that are connected to the internet, also known as end systems
Commnication Links Made up of different types of physical media, including coaxial cable, copper wire, optical fiber, and radio spectrum. Have different transmission rates
Packet Switches Forwards little chunks of data also known as packets
Packets Packages of information sent through end systems (little chunks of data)
Transmission Rate Different links transmit data at different rates. Bits/Second
Routers Forward packets to their ultimate destination. A router table optimizes speed
Link Layer Switches Receive and forward link layer frames (data in link layer). Typically used in access networks
Route or Path Sequence of communication links (physical) and packet switches (packets, chunks of data) transversed by a packet from the sending end-system to the receiving one
How to remember how things move Packets- The truck, Communication Links- The highways/roads, End systems- Buildings, Packet Switched- Intersections, Packet Path- Truck delivering Think of how packages get delivered to us and the protocols that they follow
Internet Service Providers (ISP's) How end systems access the internet Each ISP is a network of packet switches and communication links
Internet "Network of Networks" Interconnected ISP's
Upper-Tier High speed routers connected (inner) with high-speed fiber optic links (faster)
Lower-Tier Inner-connected through national and international upper tier ISP's
Protocols This controls the sending and receiving of the information, format and order
Transmission Control Protocol Internets principal protocol Operates at the transport layer level. Responsible for maintaining reliable, error free and ordered communication between applications
Internet Protocol Specified the format of the packets that are sent and received among the routers and end systems (hosts/devices)
Internet Standards Developed by the IETF. These are documents that help consistent and universal use of the internet based on protocols
Distributed Applications Applications that involve multiple end systems that exchange data with each other
Application Programming Interface (API) End systems attached to the internet provide an API which specifies how a program using one end system asks the internet infrastructure to deliver data to a program using a different end-system. A set of rules
Network Protocol Entities exchanging messages are hardware or software components. All activity in the internet involving 2 or more communicating remote entities are governed by a protocol
Network Protocol Order/Establishing a connection You make a request for a web page Computer sends connection request to web server and waits Web Server receives the request and returns a connection reply message Connection is established and computer sends web page name in get message. WS returns web
End Systems These are also known as hosts, and these are the computers and mobile computers
Clients These tend to be the desktops and mobile PC's and Phones
Servers The more powerful machines that store and distribute web pages, stream video, relay email and so-on
Data Centers This is where the servers that we receive search results, emails, web pages and videos reside
Access Networks The network that physically connects an end system to the first router on a path from the end system to any other system
Digital Subscriber Line (DSL) A residential access to the internet
Cable Internet Access Makes use of the cable television companies existing cable tv infrastructure
Fiber to the Home (FTTH) Provides an optical fiber path from the CO directly to the home
Physical Medium This is where the bit for each transmitter-receiver pair is sent propagating electromagnetic waves or optical pulses are sent across
Guided Media Waves are guided along a solid medium, such as a fiber-optic cable, a twisted pair copper wire or a coaxial wire
Unguided Media The waves propagate in the atmosphere and in outer space, such as in a wireless LAN or a digital satellite channel
Unshielded Twisted Pair (UTP) Commonly used for computer networks within a building, that is, for LAN's
Shared Medium Coaxial cable can be used as a guided shared medium
Geostationary Satellites These permanently remain in the same spot above earth. These are used in communication
Low Earth Orbiting Satellites Close to earth and move around. Rotate around earth and communicate with ground stations
Packet Switching A method used to transmit data over a network by dividing data into small packets and transmitting them independently
Messages End systems exchange messages, this can be anything the application designer wants
Packet Switches Where each packet travels through Two predominant types (routers and link-layer switches)
Store and Forward Transmission The packet switch must receive the entire packet before it can begin to transmit the first bit of the packet
Output Buffer Stores packets that the router is about to send into that link
Queuing delays The delay that occurs while packets are waiting in the queue
Packet Loss The arriving packets or one of the already queued packets are dropped and lost
Forwarding Table Table that maps destination address to a router's outbound links
Circuit Switching The resources needed along a path to provide communication are reserved for the duration of the communication
Circuit A bona fide connection for which the switches on the path between the sender and receiver maintain connection state for the connection
End-to-End Connection When two hosts want to communicate, the network establishes a dedicated connection between the two hosts
Frequency-Division Multiplexing Frequencies are dedicated to each "channel" allowing multiple simultaneous channels per wire
Time-Division Multiplexing Each channel gets a "time slot" during each "frame" of time but can use all frequencies during that time slot
Bandwidth The width of the band otherwise known as the frequency
Silent Periods This is when dedicated circuits are idle
Customer The access ISP
Provider The global transit ISP
Regional ISP Where the access ISP's in the region are connected
Tier 1 ISP Where the Regional ISP's are connected to. This is the top ISP level
POP Simply a group of one or more routers in the providers network where customers ISPs can connect into the provider ISP's
Multi-Home To connect two or more provider ISP's
Peer Where they can directly connect their networks together so that all the traffic between them pass over the direct connection
Internet Exchange Point (IXP) Where all of the Tier-1 ISP's(Global ISP's) can connect to each other
Content Provider Networks An example of this would be google. They make their own ISP
Nodal Processing Delay The time required to examine the packets header and determine where to direct the packet
Transmission Delay The amount of time required to push all of the packet bits into the link
Propagation Delay The amount of time required to propagate from the beginning of the link to router B
Traffic Intensity Plays an important role in estimating the extent of the queuing delay La/R
Drop With no place to store a packet it will drop
Loss When a packet is dropped it becomes lost
Throughput Rate at which bits are transferred between sender/receiver
Instantaneous Throughput At any instant of time is the rate of which host B is receiving the file
Average Throughput Rate over longer period of time
Layers This is how the protocols are organized
Services What a layer offers/can do for the layer above
Top-Down Approach Covering the app layer and then going down
Application Layer Where network apps and their app layer protocols reside Packets of information in this layer are
Messages Packets of information for the application layer
Transport Layer Transports application layer messages between app endpoints
Segment Packets of information in the Transport Layer
Network Layer Responsible for moving network-layer packets known as datagrams from one host to another
Datagrams Packets of information for the Network layer
Link Layer Routes a datagram through a series of routers between the source and the destination
Frames Packets of information for the Link layer
Physical Layer Bits on the wire
Encapsulation Marks where a packet, or a unit of data begins or ends. This is where the header is added
Malware Malicious stuff that can also enter and affect our devices, like a corruption
Botnet A host is enrolled in a network of thousands of similarly compromised devices
Self-Replicating Once it infects the host, it seeks another host from the original host all from the internet, and it keeps going
Viruses Malware that required some form of user interaction
Worms Malware that can self-replicate by passively receiving an object that gets itself executed
Denial-of-service Renders a network, host or other pieces unusable by the users
Distributed Denial-of-Service The attacker controls multiple sources and has each source blast traffic at target
Packet Sniffer A passive receiver that records and intercepts a copy of every packet that flies by
IP Spoofing The ability to inject packets into the internet with a false source address
Created by: BrooklenBlack
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